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  1. Sep 26, 2018
  2. Sep 24, 2018
    • Benjamin Wheeler's avatar
      adds support for account navigation, registration, login, delivered from www (#3070) · e803b96a
      Benjamin Wheeler authored
      * added account navigation menu, copied and adapted from www
      
      * fixed css
      
      * support for login menu, registration menu from www
      
      * Dropdown replaced with MenuBarMenu, override www css in menus
      
      * render and style login dropdown via function from www
      
      * moved menu styling from menu itself to menu bar
      
      * refactoring menu components and containers
      
      * refactor and restyle account nav menu
      
      * cleaned up cruft and css per rschamp's review of PR 3070
      Unverified
      e803b96a
  3. Sep 19, 2018
  4. Sep 06, 2018
  5. Sep 05, 2018
  6. Aug 28, 2018
  7. Aug 23, 2018
    • chrisgarrity's avatar
      Fix all the little RTL layout bugs (#2961) · a194de7f
      chrisgarrity authored
      * Fix all the little RTL layout bugs
      
      - [ ] borders on toolbox and workspace mirror correctly
      - [ ] spacing on stage selector is correct
      - [ ] stage size icons are mirrored
      - [ ] extension library coming soon text is positioned correctly
      - [ ] only mirror blocks icon on the tab (others stay right-handed)
      - [ ] drop down icon in create variable modal has correct spacing
      
      * FIx RTL backpack header border-radius
      
      * round the bottom corner of paint/sound editors
      
      This makes the editor’s asset panels match the blocks.
      Unverified
      a194de7f
  8. Aug 15, 2018
  9. Aug 12, 2018
  10. Aug 09, 2018
  11. Aug 02, 2018
  12. Aug 01, 2018
  13. Jul 16, 2018
  14. Jul 02, 2018
    • chrisgarrity's avatar
      Prevent tab and label wrapping · a8cc5ab1
      chrisgarrity authored
      Fixes #2448 (tab wrapping in Japanese). Also ensures that none of the Sprite info area wraps. Does not address the issue where the sprite info area is too big and pushes the stage info off the screen.
      a8cc5ab1
  15. Jun 26, 2018
  16. Jun 14, 2018
    • Paul Kaplan's avatar
      Fix target area max-width problem · e31ddeb1
      Paul Kaplan authored
      I don't love this solution, but I remember not being able to figure out a way to not specify the max width because it is needed in order for the flowing to work. Without the max-width, the sprite tiles try to be in a row, pushing over everything else.
      e31ddeb1
  17. Jun 12, 2018
  18. Jun 09, 2018
  19. Jun 08, 2018
  20. Jun 02, 2018
  21. May 30, 2018
  22. May 29, 2018
  23. May 23, 2018
  24. May 21, 2018
  25. May 01, 2018
    • chrisgarrity's avatar
      Player mode (#1909) · be208ba1
      chrisgarrity authored
      * Player mode
      
      Add isPlayerOnly property on GUI. Move isFullScreen into mode reducer with isPlayerOnly.
      
      Full screen needs to be a separate prop so that GUI knows what to show when exiting full-screen (either player-only or full editor).
      
      - set `gui-body * {box-sizing: border-box;}` instead of expecting it to be set by the enclosing component/playground, and removed uses of content-box (adjusting sizes as needed) 
      - Added `!isPlayerOnly` to the conditions for draggable sprites
      - rewrote player example to use player mode.
      Unverified
      be208ba1
  26. Apr 30, 2018
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