- Sep 26, 2018
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Ray Schamp authored
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- Sep 24, 2018
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Benjamin Wheeler authored
* added account navigation menu, copied and adapted from www * fixed css * support for login menu, registration menu from www * Dropdown replaced with MenuBarMenu, override www css in menus * render and style login dropdown via function from www * moved menu styling from menu itself to menu bar * refactoring menu components and containers * refactor and restyle account nav menu * cleaned up cruft and css per rschamp's review of PR 3070
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- Sep 19, 2018
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Evelyn Eastmond authored
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Evelyn Eastmond authored
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Evelyn Eastmond authored
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Evelyn Eastmond authored
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- Sep 06, 2018
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Ben Wheeler authored
styling for title field; correct input target in tests; make download filename safer with default, max length; in playground index, correctly pass props through to gui container
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- Sep 05, 2018
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Ray Schamp authored
Removing this was the point of moving the test up one level. Thanks @chrisgarrity, good catch!
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Ray Schamp authored
If the VM is ever instantiated, which happens whenever GUI is instantiated due to default props, then IE11 will crash
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- Aug 28, 2018
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chrisgarrity authored
fixes #2983
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- Aug 23, 2018
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chrisgarrity authored
* Fix all the little RTL layout bugs - [ ] borders on toolbox and workspace mirror correctly - [ ] spacing on stage selector is correct - [ ] stage size icons are mirrored - [ ] extension library coming soon text is positioned correctly - [ ] only mirror blocks icon on the tab (others stay right-handed) - [ ] drop down icon in create variable modal has correct spacing * FIx RTL backpack header border-radius * round the bottom corner of paint/sound editors This makes the editor’s asset panels match the blocks.
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- Aug 15, 2018
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chrisgarrity authored
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- Aug 12, 2018
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Ben Wheeler authored
padding and margin changes to make www project page layout work without hacks; hack to position monitors correctly
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- Aug 09, 2018
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Connor Hudson authored
* Don't show intro modal if hideIntro passed to PreviewModal * Add hideIntro prop to GUI * Move intro modal hiding logic into its own function
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- Aug 02, 2018
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chrisgarrity authored
I think this switches all the icons we saw. I also switched the icons on the tabs (the blocks going the wrong way looked bad).
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- Aug 01, 2018
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chrisgarrity authored
Correct margins for tabs, tab icons.
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chrisgarrity authored
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chrisgarrity authored
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- Jul 16, 2018
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chrisgarrity authored
Goes along with https://github.com/LLK/scratch-blocks/pull/1646
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- Jul 02, 2018
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chrisgarrity authored
Fixes #2448 (tab wrapping in Japanese). Also ensures that none of the Sprite info area wraps. Does not address the issue where the sprite info area is too big and pushes the stage info off the screen.
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- Jun 26, 2018
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Ray Schamp authored
And implement toggle on player playground
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- Jun 14, 2018
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Paul Kaplan authored
I don't love this solution, but I remember not being able to figure out a way to not specify the max width because it is needed in order for the flowing to work. Without the max-width, the sprite tiles try to be in a row, pushing over everything else.
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- Jun 12, 2018
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Christopher Willis-Ford authored
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Christopher Willis-Ford authored
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Christopher Willis-Ford authored
Also remove some obsolete code
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Christopher Willis-Ford authored
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Christopher Willis-Ford authored
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Christopher Willis-Ford authored
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Christopher Willis-Ford authored
Pass a `stageSize` property down from a centralized `MediaQuery` in the GUI component, and control the size of the stage and all surrounding elements based on that value. Note that this is a pure property and is not stored in the Redux state, since we gain access to the results of the media query during `render()` and we shouldn't change Redux state during `render()`. Some stage-adjacent elements don't yet react correctly to the smallest stage size.
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- Jun 09, 2018
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sjhuang26 authored
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- Jun 08, 2018
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sjhuang26 authored
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- Jun 02, 2018
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sjhuang26 authored
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- May 30, 2018
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Paul Kaplan authored
There will probably need to be more backpack config options in the future, so just make this a bit more future proof
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- May 29, 2018
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Paul Kaplan authored
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Paul Kaplan authored
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- May 23, 2018
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Paul Kaplan authored
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Paul Kaplan authored
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- May 21, 2018
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chrisgarrity authored
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- May 01, 2018
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chrisgarrity authored
* Player mode Add isPlayerOnly property on GUI. Move isFullScreen into mode reducer with isPlayerOnly. Full screen needs to be a separate prop so that GUI knows what to show when exiting full-screen (either player-only or full editor). - set `gui-body * {box-sizing: border-box;}` instead of expecting it to be set by the enclosing component/playground, and removed uses of content-box (adjusting sizes as needed) - Added `!isPlayerOnly` to the conditions for draggable sprites - rewrote player example to use player mode.
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- Apr 30, 2018
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Paul Kaplan authored
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