- May 29, 2018
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Paul Kaplan authored
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- May 23, 2018
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Paul Kaplan authored
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Paul Kaplan authored
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- May 21, 2018
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chrisgarrity authored
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- May 01, 2018
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chrisgarrity authored
* Player mode Add isPlayerOnly property on GUI. Move isFullScreen into mode reducer with isPlayerOnly. Full screen needs to be a separate prop so that GUI knows what to show when exiting full-screen (either player-only or full editor). - set `gui-body * {box-sizing: border-box;}` instead of expecting it to be set by the enclosing component/playground, and removed uses of content-box (adjusting sizes as needed) - Added `!isPlayerOnly` to the conditions for draggable sprites - rewrote player example to use player mode.
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- Apr 30, 2018
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Paul Kaplan authored
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Andrew Sliwinski authored
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- Apr 27, 2018
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Paul Kaplan authored
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Paul Kaplan authored
This reverts commit 29d5619d.
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Paul Kaplan authored
* WIP tips * WIP first card stack * WIP use tips reducer to show things to try * single card deck similar to mask sequence * collapse option * Add zoom card * WIP tips * Reorganized to redux * Add zooming to the gifs * Blue cards + navigation * Add tips to new nav bar * Remove blue * Update design with icons * deck updates wip * Updated card decks * Add videos to libraries * Update initial card and clicker preview * Add backdrop to initial card step. * WIP use vimeo player instead * New simple spin deck * Spin around and say hello decks * Update button and sub-card styles * Fix "tips" button in menu bar * Use move cursor * Fix cursor * Use same image for deck preview and library * Fix cursor again * Update clicker game deck * Add videos as single-step decks * Change tips in menu bar to ? icon * Change “tips” to “how-tos” in library * Add help icon to cards * Update deck library images * Add drag cover for youtube video to prevent catching mouseup * add a step to spin deck for clicking control * Blue bar style updates * Add step pips * Update clicker game name to run away * Fix image padding * Add change color step to spin deck * Add start sound step to run away deck * Update say deck to start with adding a sprite * Remove package lock * Remove zooming functionality * Remove unnecassary prototype changes * Split up rendering of cards into smaller parts * Use FormattedMessage for all strings * Automatic lint fixes * Almost finished with lint errors! * Fix more lint errors * Clean up CSS * Fix webpack config
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- Apr 25, 2018
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Andrew Sliwinski authored
* Updates to preview modal for release * Design tweaks and remove import modal * Resolve issues with tests * Copy edits HT Eric * Resolve lint issue with integration test * One more change to the disclaimer language * Add line break
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- Apr 13, 2018
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Andrew Sliwinski authored
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- Apr 09, 2018
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carljbowman authored
Updates include modifications to interaction states for the following: tabs, add menus, forms, and stage selector.
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carljbowman authored
- Auditing color CSS and componet CSS to make consistent. - Made a first pass of changes to increase contrast to elements that previously were problematic
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- Apr 06, 2018
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
It seems like there is some kind of touch action interference coming from the blocks panel, where if you touch the tabs on a touchscreen chromebook/chrome responsive mode, it does not select the tab if the touch radius is overlapping the blocks panel at all. See gifs in PR for more explanation. Fixes issue #1283, making chromebooks useable!
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- Apr 04, 2018
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Paul Kaplan authored
Resolves https://github.com/LLK/scratch-gui/issues/1713
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- Mar 05, 2018
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Paul Kaplan authored
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- Feb 27, 2018
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Paul Kaplan authored
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Paul Kaplan authored
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Moran T authored
Should help with smaller screen sizes, where the ratio is different (like some chromebooks)
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- Feb 26, 2018
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Paul Kaplan authored
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- Feb 23, 2018
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Karishma Chadha authored
Initial SB2 Import UI (button in preview modal + import modal that can load projects via url). Preliminary validation on url, still needs error handling.
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- Feb 22, 2018
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Paul Kaplan authored
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Paul Kaplan authored
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- Feb 16, 2018
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Eric Rosenbaum authored
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- Feb 09, 2018
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Paul Kaplan authored
Images are draggable by default, but when used within buttons or as clickable elements, they should not be draggable because starting a drag accidentally prevents the click event.
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- Jan 31, 2018
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Paul Kaplan authored
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- Jan 30, 2018
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Paul Kaplan authored
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Paul Kaplan authored
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- Jan 12, 2018
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Paul Kaplan authored
Remove the WebGL checks from the error boundary. Instead, just do not render the stage if it is not supported.
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- Jan 08, 2018
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chrisgarrity authored
Add Error Boundary (has componentDidCatch method) to handle WebGL errors and display an informative message.
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- Dec 27, 2017
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Matthew Taylor authored
* add feedback form This implements #829 * small style updates to the stage buttons from @carljbowman * remove `stageSize` for now We eventually need this, but not yet, and it’s causing lint failure.
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- Dec 21, 2017
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chrisgarrity authored
- implements welcome to the preview modal, and unsupported browser modal. - will need assets updated in Jan.
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- Dec 20, 2017
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Matthew Taylor authored
* Implement GH-830: Add coming soon tooltips This implements coming soon tooltips for: * the small stage size * save, load and language It also creates the component that can be copied over into the paint editor for use there as well. Lastly, this does a small refactor on the full screen implementation to include multiple small screen sizes too.
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- Dec 11, 2017
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David Aylaian authored
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- Dec 09, 2017
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David Aylaian authored
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- Nov 28, 2017
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Wiliam Allen authored
I changed the color of the bottom of the tab when selected from white to the background color of the block chooser. The main reason for the change was that the white bottom on the tabs did not blend well with the boundary between gray/blue and white when selected. It has been changed so that there is a line that is lighter than the regular border color which signifies that the tab is selected and gives it separation from the white content but doesn’t separate the content too far from the tab as a darker color would do.
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