- Mar 07, 2017
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Steven Dale authored
SpriteInfo: Design + refactor pass * Updated SVG icons * Added tab indexes, related #88. Still no tab on radio buttons * Removed outline on dropdown focus * Radio icons: fixed redirecting issue, using `div` instead of `a`. Temporary, until radio buttons. Related #156 * All icons: unselectable to prevent highlighting. Radio icons clickable * SpriteSelector: fixed bottom padding in scroll wrapper
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- Mar 06, 2017
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Steven Dale authored
* Design pass on libraries to make sprites look more like they do in the SpriteSelector. Fixed scrolling overflow when reaching the bottom * Started a colors variables file * Added a light transform on sprite item hover Related #12
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- Mar 03, 2017
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Ray Schamp authored
* WIP: drag states in stage component * WIP: Hacky drag canvas * Update sprite position on drag Use VM to put sprite into drag state and update the sprite's position while dragging. Temporarily don't use the drawable data to drag a new canvas, this can happen whne we have somewhere to drag the sprite to.
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- Mar 02, 2017
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Ray Schamp authored
These aren't necessary to update in realtime, so throttle them to once every 30ms
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Ray Schamp authored
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Ray Schamp authored
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Ray Schamp authored
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Ray Schamp authored
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Ray Schamp authored
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Ray Schamp authored
Refactor sprite info behavior into a container and let it handle the raw events. TODO: refactor again into redux
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Ray Schamp authored
Very crude, requires a refactor to allow toggling
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- Mar 01, 2017
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Steven Dale authored
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Ray Schamp authored
For the time being, update the position onChange. Eventually this will update onBlur/on "enter" key
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Ray Schamp authored
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Ray Schamp authored
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Ray Schamp authored
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Andrew Sliwinski authored
* Remove errant conditional logic for backdrop / costume modal. Resolves GH-100 * Remove unused var. Re GH-100
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Andrew Sliwinski authored
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- Feb 28, 2017
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Steven Dale authored
* Stage/Backdrop: design pass. Changed how selected state works to keep width of pane from shifting. Switched to fixed pixel width to match design spec * SpriteSelector: removed flex basis width. Pane grows to expand the empty space, since Stage is now fixed width * SpriteInfo: updated to correct dropdown values. Updated 2nd row type sizing and radio box border-radius * SpriteInfo: made labels non-selectable. StageArea: added border * SpriteSelectorItem: Updating type size to match SpriteInfo
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Ray Schamp authored
Resolves #16
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- Feb 27, 2017
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Steven Dale authored
Configurable SpriteSelectorItems per row (#90). Standardized spacer variable (#84). MenuBar Pass (#130) * Standardized use of space units where appropriate * Reversed box classes for easier readability in Inspector * Sprite Area: removed unused info button * SpriteSelectorItems: fixed spacing between rows. Isolated layout + component CSS, now reusable in other context. Items per row is now easily configurable * MenuBar: refactored structure for clickable items
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- Feb 21, 2017
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Ray Schamp authored
Using postcss-modules-values with imported values failed on our current basic usage; it is apparently not mature enough to be used yet. The syntax used by postcss-simple-vars is already familiar to most people familiar with modern CSS build systems.
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- Feb 15, 2017
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Eric Rosenbaum authored
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Steven Dale authored
* Covers parts of these issues: GUI layout panes (#69), sprite libraries (#12), import buttons (#64), menu bar (#67), and sprite info area (#53) ~ Refactored layout pane structure by removing `display: flex` from `.box`, by default. Declaring flex instead only where specifically needed. This helped fix layout quirks, and should help us avoid hard to find issues related to nested flex boxes ~ Added descriptive classnames to boxes/containers/wrappers. Moved more padding, margins + layout into these wrappers to help with component reusability. ~ Set up a spacer unit variable inside `gui.css`, to start keeping consistent padding, margins and rounded corners between panes. Used [CSS/PostCSS Modules](https://github.com/css-modules/postcss-modules-values) to avoid SCSS dependency. ~ Refactored inline styles from JSX, into CSS files. 2 reasons: a) prepping for reuse of CSS Module variables. b) Feels easier to debug complex flex layouts when all the styles are in one place vs JS/HTML/CSS syntax mixed together ~ Added menu bar into layout via new component, and sprite info header in sprite selector pane, with stubs for the labels + forms. Sprite items are correctly scrolling, while leaving the header fixed, in Chrome. Mostly working in FFx. Not working in Safari, IE yet. ~ Style pass on library modal ~ Experimenting with a few different transition styles: Logo in menu bar, sprite library items, Add buttons.
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- Feb 14, 2017
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TheBrokenRail authored
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- Feb 09, 2017
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Eric Rosenbaum authored
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- Feb 08, 2017
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Eric Rosenbaum authored
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- Feb 07, 2017
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Eric Rosenbaum authored
/ht @rschamp
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- Feb 06, 2017
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Ray Schamp authored
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Ray Schamp authored
Resolves #73
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- Feb 03, 2017
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Ray Schamp authored
Improves performance by comparing sprite info values (rather than object identities), and by excluding irrelevant data from this comparison.
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- Feb 02, 2017
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Ray Schamp authored
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- Feb 01, 2017
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Ray Schamp authored
Previously modal content was rendered before the modal was use, causing a re-render on every spriteInfoReport.
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- Jan 31, 2017
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Ray Schamp authored
`getBoundingClientRect` forces WebKit to recalculate the layout ("force reflow"), so cache the canvas bounding box rather than getting it on every mouse event.
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- Jan 30, 2017
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TheBrokenRail authored
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- Jan 28, 2017
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TheBrokenRail authored
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- Jan 27, 2017
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TheBrokenRail authored
Change Toolbox Categories to match new design color
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- Jan 24, 2017
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Cosmic Web Services authored
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Cosmic Web Services authored
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- Jan 19, 2017
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Silly Inventor authored
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