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  1. Aug 21, 2019
  2. Aug 02, 2019
  3. May 01, 2019
  4. Mar 20, 2019
    • Michael "Z" Goddard's avatar
      dispatch projectChange redux action when project has not changed · 3f73c6df
      Michael "Z" Goddard authored
      Dispatching a message through redux makes it reconsider all currently
      listening components. Dispatching for each block, while loading, can
      mean dispatching and reconsidering thousands of times if not more.
      While dispatching is pretty quick doing this for every block ends up
      taking a lot of time.
      3f73c6df
  5. Jan 22, 2019
  6. Jan 17, 2019
  7. Dec 19, 2018
  8. Dec 10, 2018
  9. Dec 07, 2018
  10. Dec 06, 2018
  11. Nov 28, 2018
    • Ray Schamp's avatar
      Track "project changed" state in Redux · 09592425
      Ray Schamp authored
      Listen to the new project changed event from the VM and keep track of the state in Redux.  Update it as appropriate.
      
      Known issue is that the project is marked as "changed" immediately after it's loaded. This is due to asynchronous event emitting while the project data is loaded, and needs an update to the VM to fix.
      09592425
  12. Nov 27, 2018
  13. Nov 08, 2018
  14. Oct 27, 2018
  15. Oct 26, 2018
    • Paul Kaplan's avatar
      Only dispatch targetsUpdate events if the full editor is visible · 98303e31
      Paul Kaplan authored
      We do not need these events when in fullscreen or player mode, and even if they do not change anything, the dispatch takes time.
      
      This also re-requests a vm.emitTargetsUpdate when transitioning from fullscreen/player back to editor mode to make sure the most recent data is shown.
      98303e31
  16. Oct 19, 2018
  17. Oct 17, 2018
  18. Oct 10, 2018
  19. Oct 08, 2018
  20. Sep 26, 2018
    • Eric Rosenbaum's avatar
      Add an indicator to show that the microphone is listening (#3205) · a9243400
      Eric Rosenbaum authored
      * Add mic indicator
      
      * Fix mic indicator position and margin
      
      * Don’t always show indicator, don’t sneaky-enable extension
      
      * Position mic indicator in RTL
      
      * Actually, don’t move indicator in RTL
      
      * Update event name for MIC_LISTENING
      
      * Move mic indicator state into redux
      
      * Move stageSizeToTransform into screen-utils
      
      * Position mic indicator and question at bottom of stage
      
      * Fix pointer events
      
      * JSDOC for stageSizeToTransform
      
      * Pass micIndicator into StageComponent via …props
      a9243400
  21. Sep 24, 2018
  22. Sep 19, 2018
  23. Aug 23, 2018
    • chrisgarrity's avatar
      Fix warnings · 2fb6a484
      chrisgarrity authored
      - empty MapDispatchToProps (dispatch)
      - remove `on…` VM listeners from props passed to wrapped component.
      2fb6a484
  24. Aug 02, 2018
  25. Jul 23, 2018
  26. May 21, 2018
    • chrisgarrity's avatar
      Combine GUI reducers · 44c76e57
      chrisgarrity authored
      * Export initial states for each reducer
      * combine all gui reducers (excludes scratchPaint and intl)
      * combine all initial states to create default guiState for preloading in www
      * expect all of the gui state to be accessible at `state.scratchGui`
      44c76e57
  27. Apr 30, 2018
  28. Apr 23, 2018
  29. Mar 23, 2018
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