- Jan 25, 2019
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greenkeeper[bot] authored
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- Jan 23, 2019
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picklesrus authored
Fix test broken in #4422 by updating the snapshot.
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picklesrus authored
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Paul Kaplan authored
Add container with overflow hidden to prevent scrollbars from playhead
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Paul Kaplan authored
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Paul Kaplan authored
Update l10n
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Paul Kaplan authored
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Paul Kaplan authored
Revert "chore(package): update scratch-l10n to version 3.1.20190123150639"
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Paul Kaplan authored
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Paul Kaplan authored
chore(package): update scratch-l10n to version 3.1.20190123150639
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Paul Kaplan authored
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Paul Kaplan authored
Throttle costume and watermark updates
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Paul Kaplan authored
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Paul Kaplan authored
Update scratch-blocks to the latest version
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greenkeeper[bot] authored
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
Adds unit tests for this HOC.
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Paul Kaplan authored
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Paul Kaplan authored
Use PureComponent instead since it is a simple shouldComponentUpdate check now.
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Paul Kaplan authored
Update scratch-vm to the latest version
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Paul Kaplan authored
Move the mask on the audio meter outside the SVG for repaint performance
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Paul Kaplan authored
Remove the redux throttle for targets update.
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Paul Kaplan authored
Disable target updates while sound recording
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greenkeeper[bot] authored
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Paul Kaplan authored
This fixes the root cause of #2858, which is caused because we are rendering the sound editor based on the GUI editing target data, but retrieving the sound based on the vms editing target data. The throttle of the redux action was causing those to get out of sync while a project was running. The throttle is not needed because the vm runtime already batches those updates at 30 fps. The updates that come from top-level actions like switching sprites go out immediately. This is also a minor performance boost, because there was a few ms being spent in setting and checking timers that were not needed.
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Paul Kaplan authored
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greenkeeper[bot] authored
Closes #4408
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Paul Kaplan authored
Improve sound editor performance with longer sounds
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Paul Kaplan authored
chore(package): update scratch-vm to version 0.2.0-prerelease.2019011…
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Paul Kaplan authored
Remove transition on sprite tiles to make placeholder not flash black.
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Paul Kaplan authored
Remove scale transition from green flag, stop and sound editor buttons
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Paul Kaplan authored
chore(package): update scratch-render to version 0.1.0-prerelease.201…
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- Jan 22, 2019
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Eric Rosenbaum authored
Update WeDo 2.0 extension name
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greenkeeper[bot] authored
Closes #4378
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Paul Kaplan authored
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Eric Rosenbaum authored
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Paul Kaplan authored
Forcing the playhead onto its own painting layer removes an expensive composite with the waveform. Animate using transforms instead of left prevents layouts of the rest of the page while playing a sound.
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- Jan 19, 2019
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Paul Kaplan authored
The waveform component was being re-rendered while the playhead changed, which is a costly operation because it has to calculate the full svg path data string.
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Paul Kaplan authored
Also use white as the background since it gives the same impact and will not look bad if the filter isn't applied or takes a while to be applied
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