- Feb 27, 2018
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Moran T authored
Should help with smaller screen sizes, where the ratio is different (like some chromebooks)
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- Feb 23, 2018
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Karishma Chadha authored
Initial SB2 Import UI (button in preview modal + import modal that can load projects via url). Preliminary validation on url, still needs error handling.
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- Feb 22, 2018
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Paul Kaplan authored
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Paul Kaplan authored
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- Feb 16, 2018
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Eric Rosenbaum authored
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- Feb 09, 2018
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Paul Kaplan authored
Images are draggable by default, but when used within buttons or as clickable elements, they should not be draggable because starting a drag accidentally prevents the click event.
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- Jan 31, 2018
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Paul Kaplan authored
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- Jan 30, 2018
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Paul Kaplan authored
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Paul Kaplan authored
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- Jan 12, 2018
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Paul Kaplan authored
Remove the WebGL checks from the error boundary. Instead, just do not render the stage if it is not supported.
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- Jan 08, 2018
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chrisgarrity authored
Add Error Boundary (has componentDidCatch method) to handle WebGL errors and display an informative message.
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- Dec 27, 2017
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Matthew Taylor authored
* add feedback form This implements #829 * small style updates to the stage buttons from @carljbowman * remove `stageSize` for now We eventually need this, but not yet, and it’s causing lint failure.
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- Dec 21, 2017
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chrisgarrity authored
- implements welcome to the preview modal, and unsupported browser modal. - will need assets updated in Jan.
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- Dec 20, 2017
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Matthew Taylor authored
* Implement GH-830: Add coming soon tooltips This implements coming soon tooltips for: * the small stage size * save, load and language It also creates the component that can be copied over into the paint editor for use there as well. Lastly, this does a small refactor on the full screen implementation to include multiple small screen sizes too.
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- Oct 06, 2017
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chrisgarrity authored
Changed existing string ids to use the convention `<repo>.<component>.<identifier>`
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- Sep 18, 2017
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Paul Kaplan authored
Alphabetize all the things
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- Sep 04, 2017
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Josiah Neuberger authored
Commit fceba4e8 introduced new sizing behavior for the stage in order to fit everything in a 1024 width. Adopted this same behavior for the StageHeader component.
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- Aug 31, 2017
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Christopher Willis-Ford authored
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- Aug 29, 2017
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Christopher Willis-Ford authored
To show the "Add Extension" button, you must now add `?extensions` to the URL used to load the GUI.
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Christopher Willis-Ford authored
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Christopher Willis-Ford authored
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- Aug 28, 2017
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Paul Kaplan authored
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- Aug 27, 2017
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Josiah Neuberger authored
1. Fixed issue with sprites not being dragable when stage zoomed. 2. Fixed issue with coordinates of mouse position being wrong when stage is zoomed. This was caused by the renderer not being resized when zooming/unzooming. 3. Refactored zoom control to separate react component/containter with global reducer for isZoomed, which is passed to the stage container. This allows for the zoom control to zoom the stage menu and stage as seperate containers. 4. Added icons zoom/unzoom for stage zoom control. Moved icon position to be part of stage menu floating to right of start/stop buttons.
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- Aug 17, 2017
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Paul Kaplan authored
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- Aug 16, 2017
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Ray Schamp authored
Add class name props to the components, and fix positioning for the green flag to be reusable.
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- Aug 10, 2017
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Paul Kaplan authored
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Paul Kaplan authored
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- Jul 21, 2017
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Paul Kaplan authored
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- Jul 10, 2017
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Andrew Sliwinski authored
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- Jun 30, 2017
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Paul Kaplan authored
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- Jun 09, 2017
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Ray Schamp authored
It wasn't ever necessary. Still allow configuring this path in the GUI in case of different paths to static files for scratch-blocks.
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- May 19, 2017
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Ray Schamp authored
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- May 17, 2017
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DD Liu authored
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- Apr 20, 2017
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Ray Schamp authored
With jscodeshift thank God
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- Mar 23, 2017
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Christopher Willis-Ford authored
Attaching the storage module in `vmListenerHOC` means it can propagate down to the GUI, stage, and blocks naturally. The default VM property value has been removed from those places so that we're not instantiating extra VM instances any more. Instead, using one of those components outside of the `vmListenerHOC` framework will require providing a VM instance as a property.
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Paul Kaplan authored
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Paul Kaplan authored
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Christopher Willis-Ford authored
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- Feb 15, 2017
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Steven Dale authored
* Covers parts of these issues: GUI layout panes (#69), sprite libraries (#12), import buttons (#64), menu bar (#67), and sprite info area (#53) ~ Refactored layout pane structure by removing `display: flex` from `.box`, by default. Declaring flex instead only where specifically needed. This helped fix layout quirks, and should help us avoid hard to find issues related to nested flex boxes ~ Added descriptive classnames to boxes/containers/wrappers. Moved more padding, margins + layout into these wrappers to help with component reusability. ~ Set up a spacer unit variable inside `gui.css`, to start keeping consistent padding, margins and rounded corners between panes. Used [CSS/PostCSS Modules](https://github.com/css-modules/postcss-modules-values) to avoid SCSS dependency. ~ Refactored inline styles from JSX, into CSS files. 2 reasons: a) prepping for reuse of CSS Module variables. b) Feels easier to debug complex flex layouts when all the styles are in one place vs JS/HTML/CSS syntax mixed together ~ Added menu bar into layout via new component, and sprite info header in sprite selector pane, with stubs for the labels + forms. Sprite items are correctly scrolling, while leaving the header fixed, in Chrome. Mostly working in FFx. Not working in Safari, IE yet. ~ Style pass on library modal ~ Experimenting with a few different transition styles: Logo in menu bar, sprite library items, Add buttons.
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- Dec 20, 2016
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Ray Schamp authored
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