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  1. Jan 28, 2019
  2. Sep 25, 2018
    • chrisgarrity's avatar
      Fix sprite-info pane for ‘wide’ languages · 35489957
      chrisgarrity authored
      Move the labels above the inputs for languages that don’t fix in the width of the sprite-info pane.
      
      Because of the different widths of everything I left aligned them.
      
      Examples,
      Abkhaz, Catalan, Greek.
      
      renamed the `rtl-locales` lib file as `locale-utils` as  it’s doing more than rtl now. RTL should probably move into the scratch-l10n repo, but should the `wide-locales` setting? That seems like something that is gui specific. I don’t like having to hard code the specific languages that don’t fit, but there didn’t seem to be a better way to handle it right now.
      35489957
  3. Aug 01, 2018
  4. Jul 02, 2018
    • chrisgarrity's avatar
      Prevent tab and label wrapping · a8cc5ab1
      chrisgarrity authored
      Fixes #2448 (tab wrapping in Japanese). Also ensures that none of the Sprite info area wraps. Does not address the issue where the sprite info area is too big and pushes the stage info off the screen.
      a8cc5ab1
  5. Jun 12, 2018
  6. May 03, 2018
  7. May 01, 2018
    • chrisgarrity's avatar
      Player mode (#1909) · be208ba1
      chrisgarrity authored
      * Player mode
      
      Add isPlayerOnly property on GUI. Move isFullScreen into mode reducer with isPlayerOnly.
      
      Full screen needs to be a separate prop so that GUI knows what to show when exiting full-screen (either player-only or full editor).
      
      - set `gui-body * {box-sizing: border-box;}` instead of expecting it to be set by the enclosing component/playground, and removed uses of content-box (adjusting sizes as needed) 
      - Added `!isPlayerOnly` to the conditions for draggable sprites
      - rewrote player example to use player mode.
      Unverified
      be208ba1
  8. Apr 30, 2018
  9. Apr 09, 2018
    • carljbowman's avatar
      Unifiy colors variables · 4e30c0b0
      carljbowman authored
      - Auditing color CSS and componet CSS to make consistent.
      - Made a first pass of changes to increase contrast to elements that previously were problematic
      4e30c0b0
  10. Feb 27, 2018
  11. Jan 29, 2018
  12. Jan 17, 2018
  13. Jan 03, 2018
  14. Dec 21, 2017
  15. Dec 20, 2017
  16. Dec 01, 2017
  17. Nov 02, 2017
  18. Aug 16, 2017
  19. Aug 14, 2017
  20. Aug 10, 2017
  21. Jul 21, 2017
  22. Jul 07, 2017
  23. Jun 30, 2017
  24. Apr 24, 2017
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