- May 01, 2018
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chrisgarrity authored
* Player mode Add isPlayerOnly property on GUI. Move isFullScreen into mode reducer with isPlayerOnly. Full screen needs to be a separate prop so that GUI knows what to show when exiting full-screen (either player-only or full editor). - set `gui-body * {box-sizing: border-box;}` instead of expecting it to be set by the enclosing component/playground, and removed uses of content-box (adjusting sizes as needed) - Added `!isPlayerOnly` to the conditions for draggable sprites - rewrote player example to use player mode.
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- Feb 09, 2018
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Paul Kaplan authored
Images are draggable by default, but when used within buttons or as clickable elements, they should not be draggable because starting a drag accidentally prevents the click event.
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- Aug 17, 2017
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Paul Kaplan authored
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- Aug 16, 2017
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Ray Schamp authored
Add class name props to the components, and fix positioning for the green flag to be reusable.
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- Jul 21, 2017
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Paul Kaplan authored
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- Jun 30, 2017
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Paul Kaplan authored
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- Apr 20, 2017
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Ray Schamp authored
With jscodeshift thank God
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- Mar 28, 2017
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Paul Kaplan authored
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- Mar 08, 2017
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Steven Dale authored
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- Mar 07, 2017
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Steven Dale authored
Refactored towards better convention for linting.
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- Feb 15, 2017
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Steven Dale authored
* Covers parts of these issues: GUI layout panes (#69), sprite libraries (#12), import buttons (#64), menu bar (#67), and sprite info area (#53) ~ Refactored layout pane structure by removing `display: flex` from `.box`, by default. Declaring flex instead only where specifically needed. This helped fix layout quirks, and should help us avoid hard to find issues related to nested flex boxes ~ Added descriptive classnames to boxes/containers/wrappers. Moved more padding, margins + layout into these wrappers to help with component reusability. ~ Set up a spacer unit variable inside `gui.css`, to start keeping consistent padding, margins and rounded corners between panes. Used [CSS/PostCSS Modules](https://github.com/css-modules/postcss-modules-values) to avoid SCSS dependency. ~ Refactored inline styles from JSX, into CSS files. 2 reasons: a) prepping for reuse of CSS Module variables. b) Feels easier to debug complex flex layouts when all the styles are in one place vs JS/HTML/CSS syntax mixed together ~ Added menu bar into layout via new component, and sprite info header in sprite selector pane, with stubs for the labels + forms. Sprite items are correctly scrolling, while leaving the header fixed, in Chrome. Mostly working in FFx. Not working in Safari, IE yet. ~ Style pass on library modal ~ Experimenting with a few different transition styles: Logo in menu bar, sprite library items, Add buttons.
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- Dec 16, 2016
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Ray Schamp authored
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- Dec 15, 2016
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Ray Schamp authored
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- Dec 07, 2016
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Ray Schamp authored
The inline css method gives us nothing that CSS modules can't give us. This puts the project more in line with the way www works, and makes CSS actually readable. Using class names gives us full control of the modal styles.
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- Dec 06, 2016
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Ray Schamp authored
Refactor SpriteSelector into "Target Pane" which contains the sprite selector, stage selector, and the buttons for new sprites, costumes and backdrops.
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- Nov 23, 2016
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Ray Schamp authored
For now this uses the CSS `filter` property to crudely "highlight" for the active state. This is a temporary solution until we have a real design for the active states.
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- Nov 17, 2016
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Ray Schamp authored
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- Oct 27, 2016
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Ray Schamp authored
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