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  1. May 01, 2018
    • chrisgarrity's avatar
      Player mode (#1909) · be208ba1
      chrisgarrity authored
      * Player mode
      
      Add isPlayerOnly property on GUI. Move isFullScreen into mode reducer with isPlayerOnly.
      
      Full screen needs to be a separate prop so that GUI knows what to show when exiting full-screen (either player-only or full editor).
      
      - set `gui-body * {box-sizing: border-box;}` instead of expecting it to be set by the enclosing component/playground, and removed uses of content-box (adjusting sizes as needed) 
      - Added `!isPlayerOnly` to the conditions for draggable sprites
      - rewrote player example to use player mode.
      Unverified
      be208ba1
  2. Apr 09, 2018
    • carljbowman's avatar
      Unifiy colors variables · 4e30c0b0
      carljbowman authored
      - Auditing color CSS and componet CSS to make consistent.
      - Made a first pass of changes to increase contrast to elements that previously were problematic
      4e30c0b0
  3. Feb 26, 2018
  4. Feb 09, 2018
    • Paul Kaplan's avatar
      Fix numerous draggable images in the GUI. · c243e8eb
      Paul Kaplan authored
      Images are draggable by default, but when used within buttons or as
      clickable elements, they should not be draggable because starting a drag
      accidentally prevents the click event.
      c243e8eb
  5. Aug 18, 2017
  6. Aug 17, 2017
  7. Aug 16, 2017
  8. Jul 21, 2017
  9. Jun 30, 2017
  10. Apr 20, 2017
  11. Mar 28, 2017
  12. Mar 08, 2017
  13. Mar 07, 2017
  14. Feb 15, 2017
    • Steven Dale's avatar
      Design pass: layout panes, sprite libraries, info area, import buttons, + menu bar (#83) · 74dde69f
      Steven Dale authored
      * Covers parts of these issues: GUI layout panes (#69), sprite libraries (#12), import buttons (#64), menu bar (#67), and sprite info area (#53)
      
      ~ Refactored layout pane structure by removing `display: flex` from `.box`, by default. Declaring flex instead only where specifically needed. This helped fix layout quirks, and should help us avoid hard to find issues related to nested flex boxes
      
      ~ Added descriptive classnames to boxes/containers/wrappers. Moved more padding, margins + layout into these wrappers to help with component reusability.
      
      ~ Set up a spacer unit variable inside `gui.css`, to start keeping consistent padding, margins and rounded corners between panes. Used [CSS/PostCSS Modules](https://github.com/css-modules/postcss-modules-values) to avoid SCSS dependency.
      
      ~ Refactored inline styles from JSX, into CSS files. 2 reasons: a) prepping for reuse of CSS Module variables. b) Feels easier to debug complex flex layouts when all the styles are in one place vs JS/HTML/CSS syntax mixed together
      
      ~ Added menu bar into layout via new component, and sprite info header in sprite selector pane, with stubs for the labels + forms. Sprite items are correctly scrolling, while leaving the header fixed, in Chrome. Mostly working in FFx. Not working in Safari, IE yet.
      
      ~ Style pass on library modal
      
      ~ Experimenting with a few different transition styles: Logo in menu bar, sprite library items, Add buttons.
      74dde69f
  15. Jan 24, 2017
  16. Dec 16, 2016
  17. Dec 15, 2016
  18. Dec 07, 2016
    • Ray Schamp's avatar
      Use CSS modules for styles · 16fbb64c
      Ray Schamp authored
      The inline css method gives us nothing that CSS modules can't give us. This puts the project more in line with the way www works, and makes CSS actually readable.
      
      Using class names gives us full control of the modal styles.
      16fbb64c
  19. Dec 06, 2016
    • Ray Schamp's avatar
      Style pass · d1396091
      Ray Schamp authored
      Refactor SpriteSelector into "Target Pane" which contains the sprite selector, stage selector, and the buttons for new sprites, costumes and backdrops.
      d1396091
  20. Nov 23, 2016
  21. Nov 17, 2016
  22. Oct 27, 2016
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