- Jul 25, 2018
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Paul Kaplan authored
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- Jul 24, 2018
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Karishma Chadha authored
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Paul Kaplan authored
This solves the issue where in both player and editor mode, draggable sprites would not get popped to the front of the draw list.
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kyleplo authored
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- Jul 23, 2018
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chrisgarrity authored
Currently that’s just hebrew. It’s still available with the `?locale=he` for people to check translations. It’s being temporarily excluded from the menu until we have RTL support for the interface.
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Ken authored
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Paul Kaplan authored
This replaces the event-based search analytics because that method does not allow us to get the advantages of more search-specific analytics.
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Connor Hudson authored
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Paul Kaplan authored
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- Jul 20, 2018
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Karishma Chadha authored
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apple502j authored
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- Jul 19, 2018
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Karishma Chadha authored
Call updateToolbox whenever the blocks container updates and is visible so that changes to dynamic menus (e.g. costume renaming) are picked up. Update setLocale to call updateToolbox so that the toolboxRefresh gets re-enabled. This is needed for getting translated toolbox strings like 'Hello' and 'Hmmm...' to stay in sync with language changes.
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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- Jul 18, 2018
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Andrew Sliwinski authored
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Karishma Chadha authored
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chrisgarrity authored
Remove cruft and add comments to explain how setLocale is called.
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Andrew Sliwinski authored
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Kristin Osiecki authored
•All of the thumbnail images have been updated •All of the videos have been updated •New steps were added to Make a Game
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Paul Kaplan authored
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Paul Kaplan authored
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chrisgarrity authored
HT @paulkaplan
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chrisgarrity authored
Add a meta tag to make sure google doesn’t try to autotranslate: https://support.google.com/webmasters/answer/79812?hl=en
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Paul Kaplan authored
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Andrew Sliwinski authored
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Paul Kaplan authored
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Paul Kaplan authored
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chrisgarrity authored
In `blocks.jsx` only call setLocale if visible. Depends on `getLocale` being added to VM to know when global locale changed while not visible making the VM out of sync.
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Andrew Sliwinski authored
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kyleplo authored
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kyleplo authored
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- Jul 17, 2018
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chrisgarrity authored
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Evelyn Eastmond authored
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Evelyn Eastmond authored
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chrisgarrity authored
* Added localization for ‘Make a Block’ * ‘block name’ default text is in scratch-blocks The changes in `error-step.jsx` were needed because the same id was defined in there and `unavailable_step.jsx`. The scripts to generate the json file for Transifex give an error if the same id is defined in two places. In error step it simply uses the id without redefining default value etc. The alternative would be to add a new messages.jsx file that has the definitions for shared text and include that in both places that use them.
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- Jul 16, 2018
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chrisgarrity authored
Goes along with https://github.com/LLK/scratch-blocks/pull/1646
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- Jul 13, 2018
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Andrew Sliwinski authored
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Andrew Sliwinski authored
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