- Mar 02, 2017
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Ray Schamp authored
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Ray Schamp authored
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Ray Schamp authored
Refactor sprite info behavior into a container and let it handle the raw events. TODO: refactor again into redux
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Ray Schamp authored
Very crude, requires a refactor to allow toggling
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- Mar 01, 2017
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Ray Schamp authored
For the time being, update the position onChange. Eventually this will update onBlur/on "enter" key
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Ray Schamp authored
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Ray Schamp authored
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- Feb 28, 2017
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Ray Schamp authored
Resolves #16
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- Feb 08, 2017
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Eric Rosenbaum authored
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- Feb 07, 2017
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Eric Rosenbaum authored
/ht @rschamp
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- Feb 03, 2017
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Ray Schamp authored
Improves performance by comparing sprite info values (rather than object identities), and by excluding irrelevant data from this comparison.
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- Jan 31, 2017
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Ray Schamp authored
`getBoundingClientRect` forces WebKit to recalculate the layout ("force reflow"), so cache the canvas bounding box rather than getting it on every mouse event.
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- Jan 30, 2017
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TheBrokenRail authored
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- Jan 28, 2017
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TheBrokenRail authored
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- Jan 27, 2017
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TheBrokenRail authored
Change Toolbox Categories to match new design color
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- Jan 13, 2017
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Ray Schamp authored
The `info` property seems to refer to the image size, not the rotation center in the backdrop library. So if it exists, halve it to find the center. Towards #18
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- Jan 12, 2017
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Ray Schamp authored
Remove MediaLibrary helper since it is now unused
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- Jan 11, 2017
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Ray Schamp authored
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- Jan 06, 2017
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Eric Rosenbaum authored
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- Jan 04, 2017
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Eric Rosenbaum authored
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- Dec 12, 2016
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Ray Schamp authored
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- Dec 07, 2016
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Ray Schamp authored
This will allow the GUIComponent to have control over the layout
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Ray Schamp authored
The inline css method gives us nothing that CSS modules can't give us. This puts the project more in line with the way www works, and makes CSS actually readable. Using class names gives us full control of the modal styles.
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- Dec 06, 2016
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Ray Schamp authored
Refactor SpriteSelector into "Target Pane" which contains the sprite selector, stage selector, and the buttons for new sprites, costumes and backdrops.
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- Dec 05, 2016
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Ray Schamp authored
Add a new stage selection component that displays the stage separately from the sprite list.
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Ray Schamp authored
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Ray Schamp authored
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- Dec 03, 2016
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Ray Schamp authored
In preparation to split the sprites from the stage, start managing the target list state in a single place.
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- Dec 02, 2016
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Ray Schamp authored
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Ray Schamp authored
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- Nov 23, 2016
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Ray Schamp authored
For now this uses the CSS `filter` property to crudely "highlight" for the active state. This is a temporary solution until we have a real design for the active states.
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Ray Schamp authored
These were named inconsistently in scratch-vm
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- Nov 21, 2016
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Tim Mickel authored
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- Nov 17, 2016
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Ray Schamp authored
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- Nov 04, 2016
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Ray Schamp authored
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- Oct 27, 2016
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Ray Schamp authored
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- Oct 24, 2016
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Ray Schamp authored
After doing this, new rules began applying for some reason: `eol-last` only began taking the 'always' parameter as of 3.6.0, so I needed to update eslint. `no-unused-var` started warning about process.env after updating the config structure `comma-dangle` decided to start working, maybe because of the upgrade to eslint? Autofixed with --fix
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- Oct 22, 2016
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Ray Schamp authored
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Ray Schamp authored
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Ray Schamp authored
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