- Mar 02, 2017
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Ray Schamp authored
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Ray Schamp authored
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Ray Schamp authored
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Ray Schamp authored
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Ray Schamp authored
Refactor sprite info behavior into a container and let it handle the raw events. TODO: refactor again into redux
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Ray Schamp authored
Very crude, requires a refactor to allow toggling
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- Mar 01, 2017
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Ray Schamp authored
For the time being, update the position onChange. Eventually this will update onBlur/on "enter" key
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Ray Schamp authored
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Ray Schamp authored
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Andrew Sliwinski authored
* Remove errant conditional logic for backdrop / costume modal. Resolves GH-100 * Remove unused var. Re GH-100
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- Feb 28, 2017
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Steven Dale authored
* Stage/Backdrop: design pass. Changed how selected state works to keep width of pane from shifting. Switched to fixed pixel width to match design spec * SpriteSelector: removed flex basis width. Pane grows to expand the empty space, since Stage is now fixed width * SpriteInfo: updated to correct dropdown values. Updated 2nd row type sizing and radio box border-radius * SpriteInfo: made labels non-selectable. StageArea: added border * SpriteSelectorItem: Updating type size to match SpriteInfo
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- Feb 27, 2017
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Steven Dale authored
Configurable SpriteSelectorItems per row (#90). Standardized spacer variable (#84). MenuBar Pass (#130) * Standardized use of space units where appropriate * Reversed box classes for easier readability in Inspector * Sprite Area: removed unused info button * SpriteSelectorItems: fixed spacing between rows. Isolated layout + component CSS, now reusable in other context. Items per row is now easily configurable * MenuBar: refactored structure for clickable items
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- Feb 21, 2017
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Ray Schamp authored
Using postcss-modules-values with imported values failed on our current basic usage; it is apparently not mature enough to be used yet. The syntax used by postcss-simple-vars is already familiar to most people familiar with modern CSS build systems.
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- Feb 15, 2017
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Steven Dale authored
* Covers parts of these issues: GUI layout panes (#69), sprite libraries (#12), import buttons (#64), menu bar (#67), and sprite info area (#53) ~ Refactored layout pane structure by removing `display: flex` from `.box`, by default. Declaring flex instead only where specifically needed. This helped fix layout quirks, and should help us avoid hard to find issues related to nested flex boxes ~ Added descriptive classnames to boxes/containers/wrappers. Moved more padding, margins + layout into these wrappers to help with component reusability. ~ Set up a spacer unit variable inside `gui.css`, to start keeping consistent padding, margins and rounded corners between panes. Used [CSS/PostCSS Modules](https://github.com/css-modules/postcss-modules-values) to avoid SCSS dependency. ~ Refactored inline styles from JSX, into CSS files. 2 reasons: a) prepping for reuse of CSS Module variables. b) Feels easier to debug complex flex layouts when all the styles are in one place vs JS/HTML/CSS syntax mixed together ~ Added menu bar into layout via new component, and sprite info header in sprite selector pane, with stubs for the labels + forms. Sprite items are correctly scrolling, while leaving the header fixed, in Chrome. Mostly working in FFx. Not working in Safari, IE yet. ~ Style pass on library modal ~ Experimenting with a few different transition styles: Logo in menu bar, sprite library items, Add buttons.
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- Feb 03, 2017
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Ray Schamp authored
Improves performance by comparing sprite info values (rather than object identities), and by excluding irrelevant data from this comparison.
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- Feb 02, 2017
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Ray Schamp authored
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- Feb 01, 2017
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Ray Schamp authored
Previously modal content was rendered before the modal was use, causing a re-render on every spriteInfoReport.
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- Jan 24, 2017
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Cosmic Web Services authored
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Cosmic Web Services authored
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- Jan 12, 2017
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Ray Schamp authored
Remove MediaLibrary helper since it is now unused
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- Jan 09, 2017
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Ray Schamp authored
Now possible because we send down the correct content type for SVG assets.
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- Dec 20, 2016
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Ray Schamp authored
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- Dec 16, 2016
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Ray Schamp authored
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- Dec 15, 2016
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Ray Schamp authored
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Ray Schamp authored
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Ray Schamp authored
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Ray Schamp authored
Move layout styles from component stylesheets to the GUI, or the component that is placing the component. Add a new `Box` component to control layouts, basically giving a convenient way to lay out with flexbox. Use `Box` as the output component for any component that may need to be passed layout options. The props passing convention allows giving layout props to the final `Box` component, making wrapping with another `Box` unnecessary in some cases.
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- Dec 12, 2016
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Ray Schamp authored
It was not being used by GUI so no reason for it to be initialized there
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Ray Schamp authored
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Ray Schamp authored
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- Dec 07, 2016
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Ray Schamp authored
This will allow the GUIComponent to have control over the layout
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Ray Schamp authored
The inline css method gives us nothing that CSS modules can't give us. This puts the project more in line with the way www works, and makes CSS actually readable. Using class names gives us full control of the modal styles.
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- Dec 06, 2016
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Ray Schamp authored
Refactor SpriteSelector into "Target Pane" which contains the sprite selector, stage selector, and the buttons for new sprites, costumes and backdrops.
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- Dec 05, 2016
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Ray Schamp authored
Add a new stage selection component that displays the stage separately from the sprite list.
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- Dec 02, 2016
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Ray Schamp authored
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Ray Schamp authored
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- Nov 23, 2016
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Ray Schamp authored
For now this uses the CSS `filter` property to crudely "highlight" for the active state. This is a temporary solution until we have a real design for the active states.
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- Nov 17, 2016
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Ray Schamp authored
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- Nov 04, 2016
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Ray Schamp authored
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Ray Schamp authored
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