- Aug 03, 2018
-
-
Paul Kaplan authored
Two reasons: 1. Avoid triggering "connected" event, because the device was already connected 2. It is not good to call `setState` in componentDidMount, which is effectively what it was doing.
-
Paul Kaplan authored
-
- Aug 02, 2018
-
-
Paul Kaplan authored
-
Paul Kaplan authored
-
Paul Kaplan authored
Move listeners up to vmListenerHOC, and add listeners for new turbo mode events from scratch-vm#1413
-
Paul Kaplan authored
-
- Aug 01, 2018
-
-
Paul Kaplan authored
-
Paul Kaplan authored
-
- Jul 24, 2018
-
-
Karishma Chadha authored
-
Paul Kaplan authored
This solves the issue where in both player and editor mode, draggable sprites would not get popped to the front of the draw list.
-
- Jul 20, 2018
-
-
Karishma Chadha authored
-
- Jul 19, 2018
-
-
Karishma Chadha authored
Call updateToolbox whenever the blocks container updates and is visible so that changes to dynamic menus (e.g. costume renaming) are picked up. Update setLocale to call updateToolbox so that the toolboxRefresh gets re-enabled. This is needed for getting translated toolbox strings like 'Hello' and 'Hmmm...' to stay in sync with language changes.
-
Paul Kaplan authored
-
- Jul 18, 2018
-
-
Karishma Chadha authored
-
chrisgarrity authored
Remove cruft and add comments to explain how setLocale is called.
-
Paul Kaplan authored
-
Paul Kaplan authored
-
chrisgarrity authored
In `blocks.jsx` only call setLocale if visible. Depends on `getLocale` being added to VM to know when global locale changed while not visible making the VM out of sync.
-
- Jul 17, 2018
-
-
Evelyn Eastmond authored
-
Evelyn Eastmond authored
-
- Jul 13, 2018
-
-
Karishma Chadha authored
Provide a from target id when sharing blocks to another target so that variable conflicts can be resolved.
-
- Jul 12, 2018
-
-
Karishma Chadha authored
Fix rename variable bug by always passing additionalVars to the scratch-blocks prompt callback. Let scratch-blocks decide whether or not to use the additional vars based on whether the variable is local or global.
-
DD Liu authored
-
Paul Kaplan authored
-
DD Liu authored
-
Paul Kaplan authored
-
Paul Kaplan authored
-
- Jul 11, 2018
-
-
Paul Kaplan authored
-
chrisgarrity authored
Depends on https://github.com/LLK/scratch-vm/pull/1321
-
- Jul 10, 2018
-
-
Paul Kaplan authored
-
DD Liu authored
-
chrisgarrity authored
Eliminate warnings and errors due to library item text (name and desctiption) being localized components instead of simply a string. Some are not localized (e.g. LEGO EV3), so either string or component is possible.
-
- Jul 09, 2018
-
-
Paul Kaplan authored
This is not yet implemented in the VM, but will be needed when it is.
-
Paul Kaplan authored
-
- Jul 06, 2018
-
-
Karishma Chadha authored
-
Karishma Chadha authored
Allow specifying variables as local vs. global. Pass var names from VM to scratch-blocks for checking for conflicts in all sprites when attempting to create a global var.
-
- Jul 05, 2018
-
-
Paul Kaplan authored
-
- Jul 02, 2018
-
-
Eric Rosenbaum authored
-
Eric Rosenbaum authored
-
Eric Rosenbaum authored
-