Skip to content
Snippets Groups Projects
  1. Aug 01, 2018
  2. Jul 02, 2018
    • chrisgarrity's avatar
      Prevent tab and label wrapping · a8cc5ab1
      chrisgarrity authored
      Fixes #2448 (tab wrapping in Japanese). Also ensures that none of the Sprite info area wraps. Does not address the issue where the sprite info area is too big and pushes the stage info off the screen.
      a8cc5ab1
  3. Jun 12, 2018
  4. May 03, 2018
  5. Apr 30, 2018
  6. Feb 27, 2018
  7. Jan 29, 2018
  8. Dec 21, 2017
  9. Dec 20, 2017
  10. Dec 01, 2017
  11. Nov 02, 2017
  12. Aug 14, 2017
  13. Aug 10, 2017
  14. Jul 21, 2017
  15. Jul 07, 2017
  16. Jun 30, 2017
  17. Apr 24, 2017
  18. Apr 20, 2017
  19. Apr 03, 2017
  20. Mar 20, 2017
  21. Mar 08, 2017
    • Ray Schamp's avatar
      Buffer sprite info text fields (#177) · 2eac0550
      Ray Schamp authored
      * Buffer sprite info text fields
      
      Changes to the name, x, or y fields should only be sent to the VM when the field is blurred or when enter is pressed.
      
      Still allow updates while the fields are focused, but unchanged.
      
      Fixes #154
      
      * Remove focus from input fields after hitting enter
      
      * Fix prop types for info component and container
      2eac0550
  22. Mar 07, 2017
    • Steven Dale's avatar
      SpriteInfo - Design pass, updated SVG icons (#155) · 8556179e
      Steven Dale authored
      SpriteInfo: Design + refactor pass
      * Updated SVG icons
      * Added tab indexes, related #88. Still no tab on radio buttons
      * Removed outline on dropdown focus
      * Radio icons: fixed redirecting issue, using `div` instead of `a`. Temporary, until radio buttons. Related #156
      * All icons: unselectable to prevent highlighting. Radio icons clickable
      * SpriteSelector: fixed bottom padding in scroll wrapper
      8556179e
  23. Mar 02, 2017
  24. Mar 01, 2017
    • Ray Schamp's avatar
      Update x/y info · 5b7e3e76
      Ray Schamp authored
      For the time being, update the position onChange. Eventually this will update onBlur/on "enter" key
      5b7e3e76
Loading