Skip to content
Snippets Groups Projects
  1. Feb 23, 2018
  2. Feb 20, 2018
  3. Dec 21, 2017
  4. Dec 20, 2017
  5. Dec 15, 2017
  6. Nov 01, 2017
  7. Oct 11, 2017
  8. Sep 18, 2017
  9. Aug 29, 2017
  10. Aug 28, 2017
  11. Aug 14, 2017
  12. Aug 09, 2017
  13. Jul 26, 2017
  14. Jul 21, 2017
  15. Jun 30, 2017
  16. Jun 29, 2017
  17. May 04, 2017
    • Ray Schamp's avatar
      Remove shouldComponentUpdate from TargetPane · 45a52b77
      Ray Schamp authored
      It doesn't help anything. Doing a deep compare is unnecessary because the underlying components will do the necessary comparison themselves. Simply seeing if the sprite list has changed at all is enough.
      45a52b77
  18. Apr 24, 2017
  19. Apr 20, 2017
  20. Apr 04, 2017
  21. Mar 27, 2017
  22. Mar 23, 2017
  23. Mar 22, 2017
  24. Mar 20, 2017
  25. Mar 09, 2017
  26. Mar 07, 2017
  27. Mar 02, 2017
  28. Mar 01, 2017
  29. Feb 28, 2017
    • Steven Dale's avatar
      Stage/Backdrop: Design pass (#134) · 63950a5f
      Steven Dale authored
      * Stage/Backdrop: design pass. Changed how selected state works to keep width of pane from shifting. Switched to fixed pixel width to match design spec
      * SpriteSelector: removed flex basis width. Pane grows to expand the empty space, since Stage is now fixed width
      * SpriteInfo: updated to correct dropdown values. Updated 2nd row type sizing and radio box border-radius
      * SpriteInfo: made labels non-selectable. StageArea: added border
      * SpriteSelectorItem: Updating type size to match SpriteInfo
      63950a5f
  30. Feb 27, 2017
    • Steven Dale's avatar
      Configurable SpriteSelectorItems per row (#90). Standardized spacer variable... · 7f0141e7
      Steven Dale authored
      Configurable SpriteSelectorItems per row (#90). Standardized spacer variable (#84). MenuBar Pass (#130)
      
      * Standardized use of space units where appropriate
      * Reversed box classes for easier readability in Inspector
      * Sprite Area: removed unused info button
      * SpriteSelectorItems: fixed spacing between rows. Isolated layout + component CSS, now reusable in other context. Items per row is now easily configurable
      * MenuBar: refactored structure for clickable items
      7f0141e7
  31. Feb 15, 2017
    • Steven Dale's avatar
      Design pass: layout panes, sprite libraries, info area, import buttons, + menu bar (#83) · 74dde69f
      Steven Dale authored
      * Covers parts of these issues: GUI layout panes (#69), sprite libraries (#12), import buttons (#64), menu bar (#67), and sprite info area (#53)
      
      ~ Refactored layout pane structure by removing `display: flex` from `.box`, by default. Declaring flex instead only where specifically needed. This helped fix layout quirks, and should help us avoid hard to find issues related to nested flex boxes
      
      ~ Added descriptive classnames to boxes/containers/wrappers. Moved more padding, margins + layout into these wrappers to help with component reusability.
      
      ~ Set up a spacer unit variable inside `gui.css`, to start keeping consistent padding, margins and rounded corners between panes. Used [CSS/PostCSS Modules](https://github.com/css-modules/postcss-modules-values) to avoid SCSS dependency.
      
      ~ Refactored inline styles from JSX, into CSS files. 2 reasons: a) prepping for reuse of CSS Module variables. b) Feels easier to debug complex flex layouts when all the styles are in one place vs JS/HTML/CSS syntax mixed together
      
      ~ Added menu bar into layout via new component, and sprite info header in sprite selector pane, with stubs for the labels + forms. Sprite items are correctly scrolling, while leaving the header fixed, in Chrome. Mostly working in FFx. Not working in Safari, IE yet.
      
      ~ Style pass on library modal
      
      ~ Experimenting with a few different transition styles: Logo in menu bar, sprite library items, Add buttons.
      74dde69f
Loading