- Jun 27, 2018
-
-
Paul Kaplan authored
-
- Jun 26, 2018
-
-
Ray Schamp authored
-
Ray Schamp authored
And implement toggle on player playground
-
Ray Schamp authored
Fixes issue with changing language, and hopefully player/editor mode (untested). This is for demonstration purposes, if this is the way we decide, I will make official APIs on the VM and the Renderer for checking for the canvas and renderer.
-
- Jun 22, 2018
-
-
Daniel Ball authored
-
Paul Kaplan authored
-
Paul Kaplan authored
-
- Jun 20, 2018
-
-
Andrew Sliwinski authored
-
Andrew Sliwinski authored
-
Karishma Chadha authored
-
- Jun 19, 2018
-
-
Paul Kaplan authored
-
Paul Kaplan authored
-
Paul Kaplan authored
-
Paul Kaplan authored
-
Paul Kaplan authored
-
Paul Kaplan authored
-
- Jun 18, 2018
-
-
Paul Kaplan authored
-
Paul Kaplan authored
-
Paul Kaplan authored
-
- Jun 14, 2018
-
-
Paul Kaplan authored
-
Paul Kaplan authored
I don't love this solution, but I remember not being able to figure out a way to not specify the max width because it is needed in order for the flowing to work. Without the max-width, the sprite tiles try to be in a row, pushing over everything else.
-
Paul Kaplan authored
-
Paul Kaplan authored
-
chrisgarrity authored
* refactor LanguageSelector to reuse MenuBarMenu * localize aria-labels on MenuBar
-
- Jun 13, 2018
-
-
Paul Kaplan authored
Fixes integration test which was failing trying to use the context menu
-
chrisgarrity authored
Allows the language selection menu to be active if `?enable=language` is in the URL, otherwise shows a ‘coming soon’ tooltip. This can also land on a branch if we don’t want that available on preview. - language menu opens if the globe is clicked - language menu closes if mouse is clicked anywhere outside the language selector - language list is imported from scratch-l10n - current locale is updated if another language is selected (i.e. the current language selected changes) Not in this PR: - styling of language selector - actually changing the messages!
-
Paul Kaplan authored
-
Paul Kaplan authored
-
- Jun 12, 2018
-
-
Christopher Willis-Ford authored
-
Christopher Willis-Ford authored
-
Christopher Willis-Ford authored
-
Christopher Willis-Ford authored
-
Christopher Willis-Ford authored
Also remove some obsolete code
-
Christopher Willis-Ford authored
-
Christopher Willis-Ford authored
-
Christopher Willis-Ford authored
-
Christopher Willis-Ford authored
Pass a `stageSize` property down from a centralized `MediaQuery` in the GUI component, and control the size of the stage and all surrounding elements based on that value. Note that this is a pure property and is not stored in the Redux state, since we gain access to the results of the media query during `render()` and we shouldn't change Redux state during `render()`. Some stage-adjacent elements don't yet react correctly to the smallest stage size.
-
- Jun 10, 2018
-
-
sjhuang26 authored
-
- Jun 09, 2018
-
-
sjhuang26 authored
-
- Jun 08, 2018
-
-
sjhuang26 authored
-