Skip to content
Snippets Groups Projects
  1. Oct 11, 2018
    • DD's avatar
      preload fonts · a7f85622
      DD authored
      a7f85622
    • chrisgarrity's avatar
      Update monitor labels on the stage when language changes · 68b3629f
      chrisgarrity authored
      A complete rewrite of OpcodeLabels. Instead of function, it’s a class that maintains a current translator function, and updates the opcode labelFn for each opcode when a new translator function is set. Add function `getLabel` to return the object with `category` and `labelFn` based on the opcode.
      
      Set intl.formatMessage as the translator function in MonitorList. It has access to the intl object, and wraps all monitors.
      68b3629f
  2. Oct 09, 2018
  3. Oct 04, 2018
  4. Oct 03, 2018
  5. Oct 01, 2018
  6. Sep 29, 2018
  7. Sep 28, 2018
  8. Sep 26, 2018
  9. Sep 25, 2018
    • chrisgarrity's avatar
      Fix sprite-info pane for ‘wide’ languages · 35489957
      chrisgarrity authored
      Move the labels above the inputs for languages that don’t fix in the width of the sprite-info pane.
      
      Because of the different widths of everything I left aligned them.
      
      Examples,
      Abkhaz, Catalan, Greek.
      
      renamed the `rtl-locales` lib file as `locale-utils` as  it’s doing more than rtl now. RTL should probably move into the scratch-l10n repo, but should the `wide-locales` setting? That seems like something that is gui specific. I don’t like having to hard code the specific languages that don’t fit, but there didn’t seem to be a better way to handle it right now.
      35489957
  10. Sep 24, 2018
  11. Sep 20, 2018
  12. Sep 19, 2018
Loading