- Feb 27, 2018
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Paul Kaplan authored
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- Feb 26, 2018
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Paul Kaplan authored
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Paul Kaplan authored
I also suspect this will fix some of the times when the menu mysteriously stayed open, because it was being re-rendered for by mistake.
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Paul Kaplan authored
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Paul Kaplan authored
This makes it possible to use on iOS/touch
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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- Feb 23, 2018
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DD authored
Add duplicate button. Pass the costume ID to paint (the previous costume ID used matches when duplicate is used.) When switching to the costume tab, open the current costume.
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- Feb 22, 2018
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Paul Kaplan authored
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Paul Kaplan authored
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- Feb 16, 2018
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Eric Rosenbaum authored
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- Feb 13, 2018
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Jake Bartles authored
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Jake Bartles authored
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- Feb 09, 2018
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Paul Kaplan authored
Images are draggable by default, but when used within buttons or as clickable elements, they should not be draggable because starting a drag accidentally prevents the click event.
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- Feb 07, 2018
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Paul Kaplan authored
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- Feb 01, 2018
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
Since we will be adding more interactivity, the active state will eventually pop the menu open, so I'm not worried about accessibility of this right now.
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- Jan 31, 2018
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Paul Kaplan authored
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- Jan 30, 2018
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
This is a long standing issue with how iOS deals with scrollable elements within a fixed area. This was a helpful resource https://davidwalsh.name/scroll-iframes-ios
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- Jan 29, 2018
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DD authored
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Karishma Chadha authored
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- Jan 26, 2018
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Daniel Ball authored
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Daniel Ball authored
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Daniel Ball authored
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- Jan 24, 2018
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Andrew Sliwinski authored
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- Jan 17, 2018
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Daniel Ball authored
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- Jan 16, 2018
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Kerr Travers authored
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- Jan 12, 2018
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Andrew Sliwinski authored
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Andrew Sliwinski authored
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Paul Kaplan authored
Remove the WebGL checks from the error boundary. Instead, just do not render the stage if it is not supported.
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- Jan 11, 2018
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Paul Kaplan authored
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Paul Kaplan authored
Additionally render the canvas at a multiplier of the device pixel ratio, so we get hidpi images for supported screens. The fixed CSS sizing allows us to do that. The problem was that on Edge, flexbox apparently can grow canvas elements, whereas on Chrome/FF the canvas width/height is respected. No problem, we can set the width/height in CSS to fix it, which conveniently allows us to also fix the low-res-on-retina-screens problem at the same time.
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- Jan 08, 2018
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chrisgarrity authored
Add Error Boundary (has componentDidCatch method) to handle WebGL errors and display an informative message.
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Paul Kaplan authored
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- Jan 07, 2018
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Josiah Neuberger authored
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