- May 17, 2017
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DD Liu authored
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- May 15, 2017
- May 12, 2017
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Ray Schamp authored
Thanks @paulkaplan
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Ray Schamp authored
This reduces the complexity of the reducer, as well as how frequently it's run. The VM will emit a targets update after a step if any target info has changed.
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- May 11, 2017
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Ray Schamp authored
/ht @paulkaplan
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DD Liu authored
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- May 10, 2017
- May 09, 2017
- May 05, 2017
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Paul Kaplan authored
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- May 04, 2017
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Ray Schamp authored
Use the de/serialization features of the VM to allow downloading and loading project JSON
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Ray Schamp authored
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Ray Schamp authored
It doesn't help anything. Doing a deep compare is unnecessary because the underlying components will do the necessary comparison themselves. Simply seeing if the sprite list has changed at all is enough.
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Ray Schamp authored
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Ray Schamp authored
Otherwise it's very annoying to get access to the storage engine to load asset data.
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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- May 03, 2017
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Paul Kaplan authored
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- May 01, 2017
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DD authored
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- Apr 26, 2017
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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- Apr 24, 2017
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Ray Schamp authored
Otherwise the VM can't JSON.load it.
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Ray Schamp authored
If the app is loading with an initial project id, don't try to load the default project. Previously, this data would load on top of the project being loaded. Does not fix the issue of blocks not loading in the blocks pane, which appears to be separate.
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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- Apr 20, 2017
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Christopher Willis-Ford authored
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Ray Schamp authored
With jscodeshift thank God
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- Apr 19, 2017
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Paul Kaplan authored
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Paul Kaplan authored
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Ivan Wang authored
* Set editing target when double clicking on sprite in stage * rename double clicker handler and add comment
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