- Feb 06, 2019
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Michael "Z" Goddard authored
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Paul Kaplan authored
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- Feb 04, 2019
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chrisgarrity authored
Override the z-index for the blocks drag layer. At 1000, it will be over everything in the gui other than the navbar itself (monitors on the stage, tutorials, alerts, dropdown menus, etc.)
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- Feb 01, 2019
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Florrie authored
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- Jan 28, 2019
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Paul Kaplan authored
It also avoids repeating the costly object spread, which becomes a problem for projects with a lot of sprites
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- Jan 25, 2019
- Jan 24, 2019
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Ben Wheeler authored
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- Jan 23, 2019
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
Adds unit tests for this HOC.
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Paul Kaplan authored
Use PureComponent instead since it is a simple shouldComponentUpdate check now.
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Paul Kaplan authored
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- Jan 22, 2019
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Paul Kaplan authored
Forcing the playhead onto its own painting layer removes an expensive composite with the waveform. Animate using transforms instead of left prevents layouts of the rest of the page while playing a sound.
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- Jan 19, 2019
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Paul Kaplan authored
The waveform component was being re-rendered while the playhead changed, which is a costly operation because it has to calculate the full svg path data string.
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Paul Kaplan authored
Also use white as the background since it gives the same impact and will not look bad if the filter isn't applied or takes a while to be applied
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- Jan 18, 2019
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Ben Wheeler authored
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Ben Wheeler authored
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Benjamin Wheeler authored
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Paul Kaplan authored
See #4382 for more info about why, and what we need to follow up on it
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- Jan 17, 2019
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Paul Kaplan authored
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Paul Kaplan authored
The previous change that made the images laid out using absolute meant that the close button was layered below the sprite image, making it now clickable
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Paul Kaplan authored
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- Jan 16, 2019
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Ben Wheeler authored
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Paul Kaplan authored
On some projects, the sprite image changes frequently, which can cause global layouts and paints if we arent careful. Use the same absolute positioning strategy from the sprite library animations to contain layouts to the sprite image itself
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apple502j authored
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- Jan 11, 2019
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Paul Kaplan authored
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Paul Kaplan authored
Discovered this while trying to pass other props to the stage wrapper, we were not passing isRTL to the stage wrapper, causing ask/answer bubble to not display the right direction.
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- Jan 10, 2019
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chrisgarrity authored
Move the onClick handler to the overlay wrapper so that the whole stage is clickable to start the project instead of just the green flag button
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- Jan 09, 2019
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chrisgarrity authored
Browsers other than IE will be allowed to load the GUI. However, if there is an error, the error boundary will display an unsupported browser message recommending they update to the latest version of a supported browser. For the purposes of this PR, ‘supported’ means you can load the gui (anything other than IE), and recommended is just the browsers that meet our minimum requirements for Chrome, Firefox, Edge and Safari.
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- Jan 08, 2019
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Paul Kaplan authored
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chrisgarrity authored
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- Jan 07, 2019
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Paul Kaplan authored
Fixes useability issue where the drop area was too small, and you couldn't see it.
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- Jan 03, 2019
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adroitwhiz authored
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adroitwhiz authored
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- Dec 27, 2018
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Paul Kaplan authored
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apple502j authored
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- Dec 26, 2018
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Cqoicebordel authored
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Cqoicebordel authored
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- Dec 21, 2018
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Christopher Willis-Ford authored
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