- Jan 28, 2019
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greenkeeper[bot] authored
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Paul Kaplan authored
Use fontInliner instead of entire SVGRenderer for showing costume tiles.
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Benjamin Wheeler authored
Sprite library animations no longer update the entire library state on every costume change
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Paul Kaplan authored
chore(package): update scratch-blocks to version 0.1.0-prerelease.154…
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Paul Kaplan authored
Update scratch-render to the latest version
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Paul Kaplan authored
Update scratch-svg-renderer to the latest version
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- Jan 25, 2019
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greenkeeper[bot] authored
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greenkeeper[bot] authored
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- Jan 24, 2019
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Ben Wheeler authored
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greenkeeper[bot] authored
Closes #4426
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Paul Kaplan authored
The fontInliner from the scratch-svg-renderer was changed recently to work entirely on strings, so we can use that instead of parsing/loading/possibly drawing/stringifying the entire SVG. This does not address the size-1 cache issue where the cache is invalidated any time there is more than 1 sprite. But that can be handled later. Using the 4x CPU slowdown in chrome dev tools, on a simple costume that just has a single text element the getCostumeUrl time goes from 10ms to 1ms, very important for updating in a timely way.
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- Jan 23, 2019
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picklesrus authored
Fix test broken in #4422 by updating the snapshot.
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picklesrus authored
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Paul Kaplan authored
Add container with overflow hidden to prevent scrollbars from playhead
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Paul Kaplan authored
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Paul Kaplan authored
Update l10n
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Paul Kaplan authored
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Paul Kaplan authored
Revert "chore(package): update scratch-l10n to version 3.1.20190123150639"
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Paul Kaplan authored
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Paul Kaplan authored
chore(package): update scratch-l10n to version 3.1.20190123150639
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Paul Kaplan authored
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Paul Kaplan authored
Throttle costume and watermark updates
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Paul Kaplan authored
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Paul Kaplan authored
Update scratch-blocks to the latest version
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greenkeeper[bot] authored
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
Adds unit tests for this HOC.
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Paul Kaplan authored
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Paul Kaplan authored
Use PureComponent instead since it is a simple shouldComponentUpdate check now.
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Paul Kaplan authored
Update scratch-vm to the latest version
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Paul Kaplan authored
Move the mask on the audio meter outside the SVG for repaint performance
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Paul Kaplan authored
Remove the redux throttle for targets update.
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Paul Kaplan authored
Disable target updates while sound recording
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greenkeeper[bot] authored
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Paul Kaplan authored
This fixes the root cause of #2858, which is caused because we are rendering the sound editor based on the GUI editing target data, but retrieving the sound based on the vms editing target data. The throttle of the redux action was causing those to get out of sync while a project was running. The throttle is not needed because the vm runtime already batches those updates at 30 fps. The updates that come from top-level actions like switching sprites go out immediately. This is also a minor performance boost, because there was a few ms being spent in setting and checking timers that were not needed.
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Paul Kaplan authored
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greenkeeper[bot] authored
Closes #4408
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Paul Kaplan authored
Improve sound editor performance with longer sounds
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Paul Kaplan authored
chore(package): update scratch-vm to version 0.2.0-prerelease.2019011…
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