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  1. Oct 11, 2017
  2. Sep 18, 2017
  3. Aug 29, 2017
  4. Aug 28, 2017
  5. Aug 09, 2017
  6. Jul 26, 2017
  7. Jul 21, 2017
  8. Jun 30, 2017
  9. Jun 29, 2017
  10. May 04, 2017
    • Ray Schamp's avatar
      Remove shouldComponentUpdate from TargetPane · 45a52b77
      Ray Schamp authored
      It doesn't help anything. Doing a deep compare is unnecessary because the underlying components will do the necessary comparison themselves. Simply seeing if the sprite list has changed at all is enough.
      45a52b77
  11. Apr 24, 2017
  12. Apr 20, 2017
  13. Apr 04, 2017
  14. Mar 23, 2017
  15. Mar 22, 2017
  16. Mar 09, 2017
  17. Mar 02, 2017
  18. Mar 01, 2017
  19. Feb 15, 2017
    • Steven Dale's avatar
      Design pass: layout panes, sprite libraries, info area, import buttons, + menu bar (#83) · 74dde69f
      Steven Dale authored
      * Covers parts of these issues: GUI layout panes (#69), sprite libraries (#12), import buttons (#64), menu bar (#67), and sprite info area (#53)
      
      ~ Refactored layout pane structure by removing `display: flex` from `.box`, by default. Declaring flex instead only where specifically needed. This helped fix layout quirks, and should help us avoid hard to find issues related to nested flex boxes
      
      ~ Added descriptive classnames to boxes/containers/wrappers. Moved more padding, margins + layout into these wrappers to help with component reusability.
      
      ~ Set up a spacer unit variable inside `gui.css`, to start keeping consistent padding, margins and rounded corners between panes. Used [CSS/PostCSS Modules](https://github.com/css-modules/postcss-modules-values) to avoid SCSS dependency.
      
      ~ Refactored inline styles from JSX, into CSS files. 2 reasons: a) prepping for reuse of CSS Module variables. b) Feels easier to debug complex flex layouts when all the styles are in one place vs JS/HTML/CSS syntax mixed together
      
      ~ Added menu bar into layout via new component, and sprite info header in sprite selector pane, with stubs for the labels + forms. Sprite items are correctly scrolling, while leaving the header fixed, in Chrome. Mostly working in FFx. Not working in Safari, IE yet.
      
      ~ Style pass on library modal
      
      ~ Experimenting with a few different transition styles: Logo in menu bar, sprite library items, Add buttons.
      74dde69f
  20. Feb 03, 2017
  21. Jan 12, 2017
  22. Dec 15, 2016
    • Ray Schamp's avatar
      Lint · f9970d6c
      Ray Schamp authored
      f9970d6c
    • Ray Schamp's avatar
      Layout pass · 789fd146
      Ray Schamp authored
      Move layout styles from component stylesheets to the GUI, or the component that is placing the component.
      
      Add a new `Box` component to control layouts, basically giving a convenient way to lay out with flexbox.
      
      Use `Box` as the output component for any component that may need to be passed layout options. The props passing convention allows giving layout props to the final `Box` component, making wrapping with another `Box` unnecessary in some cases.
      789fd146
  23. Dec 12, 2016
  24. Dec 07, 2016
    • Ray Schamp's avatar
      Use CSS modules for styles · 16fbb64c
      Ray Schamp authored
      The inline css method gives us nothing that CSS modules can't give us. This puts the project more in line with the way www works, and makes CSS actually readable.
      
      Using class names gives us full control of the modal styles.
      16fbb64c
  25. Dec 06, 2016
    • Ray Schamp's avatar
      Style pass · d1396091
      Ray Schamp authored
      Refactor SpriteSelector into "Target Pane" which contains the sprite selector, stage selector, and the buttons for new sprites, costumes and backdrops.
      d1396091
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