- Apr 13, 2018
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Paul Kaplan authored
Update vm to include fixes for video transparency
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Paul Kaplan authored
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Paul Kaplan authored
Update vm to include video motion fixes for other browsers
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Paul Kaplan authored
Adjust language in selectors and libraries
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Paul Kaplan authored
Add EV3 and microbit to extensions library
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Paul Kaplan authored
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Andrew Sliwinski authored
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Andrew Sliwinski authored
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Andrew Sliwinski authored
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Ray Schamp authored
Update scratch-vm
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Ray Schamp authored
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Paul Kaplan authored
Re-order motion blocks
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Paul Kaplan authored
Add File and Edit menu dropdowns
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Paul Kaplan authored
Add editor drag mode for popping sprites of stage.
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- Apr 12, 2018
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Eric Rosenbaum authored
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Ray Schamp authored
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Ray Schamp authored
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Ray Schamp authored
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Ray Schamp authored
There's a subtle difference in behavior between mouseup and click. Using mouseup allows you to close the menu by clicking its opener item.
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Ray Schamp authored
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Ray Schamp authored
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Ray Schamp authored
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Ray Schamp authored
whoops
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Ray Schamp authored
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Ray Schamp authored
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Ray Schamp authored
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Ray Schamp authored
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Ray Schamp authored
It's shifted downward to not overlap the menubar, since it's hard to make a child z-indexed below its parent.
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Ray Schamp authored
It's a cleaner API IMO but ended up being a messy implementation...
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Ray Schamp authored
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Ray Schamp authored
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Paul Kaplan authored
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Paul Kaplan authored
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Ray Schamp authored
These use a technique where the save/load functionality is passed from the component to its children via a function argument. I opted for this rather than a higher order component because it is more readable and requires fewer intermediary components. This could just as easily been done with a higher order component and would be happy to change it to that instead. There is a performance implication since there is a function being defined in render. However the menu bar is not a highly re-rendered component, so I thought it would be ok in this case.
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Paul Kaplan authored
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Paul Kaplan authored
Update scratch-blocks to the latest version
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Paul Kaplan authored
Also integrate the "ignore draggability, always drag" behavior of editor mode. Right now, editor drag mode is hooked up to the "isFullscreen" flag, since it is the closest thing we have to player mode now.
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Ray Schamp authored
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Ray Schamp authored
Sorry @carljbowman
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greenkeeper[bot] authored
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