- May 18, 2017
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greenkeeper[bot] authored
Closes #345
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greenkeeper[bot] authored
Closes #344
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greenkeeper[bot] authored
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greenkeeper[bot] authored
Closes #352
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greenkeeper[bot] authored
Closes #346
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greenkeeper[bot] authored
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greenkeeper[bot] authored
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greenkeeper[bot] authored
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greenkeeper[bot] authored
https://greenkeeper.io/
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greenkeeper[bot] authored
https://greenkeeper.io/
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DD Liu authored
Listen for the monitor update from the VM
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DD Liu authored
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- May 17, 2017
- May 15, 2017
- May 12, 2017
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Ray Schamp authored
Only listen to targets updates
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Ray Schamp authored
Thanks @paulkaplan
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Ray Schamp authored
This reduces the complexity of the reducer, as well as how frequently it's run. The VM will emit a targets update after a step if any target info has changed.
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- May 11, 2017
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Ray Schamp authored
Add Save and Load buttons
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Ray Schamp authored
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Ray Schamp authored
/ht @paulkaplan
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Ray Schamp authored
Integrate VM serialization changes
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DD Liu authored
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- May 10, 2017
- May 09, 2017
- May 08, 2017
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Paul Kaplan authored
Allow pointer events to fall through the overlay
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- May 05, 2017
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Paul Kaplan authored
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- May 04, 2017
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Ray Schamp authored
Use the de/serialization features of the VM to allow downloading and loading project JSON
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Ray Schamp authored
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Ray Schamp authored
It doesn't help anything. Doing a deep compare is unnecessary because the underlying components will do the necessary comparison themselves. Simply seeing if the sprite list has changed at all is enough.
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Ray Schamp authored
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Ray Schamp authored
Otherwise it's very annoying to get access to the storage engine to load asset data.
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