- Jun 25, 2020
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adroitwhiz authored
I'm disappointed that this CSS ever worked
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- Jun 24, 2020
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adroitwhiz authored
I'm not sure why I thought the sprite highlight box extended outside the stage
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- Jun 19, 2020
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adroitwhiz authored
The Stage component will sometimes have a color picker background, which darkens the entire screen when the color picker loupe is active. This color picker background element should appear in the same level as the stage's wrapper, not inside of it. Previously, this was done by wrapping both the stage's wrapper and color picker background in a div. Now, they're both wrapped in a React.Fragment to avoid a completely unnecessary div wrapper.
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adroitwhiz authored
This makes the layout behavior for stage overlays much more consistent. Items whose overflow *should* be contained within the stage, like the monitors and color picker loupe, are now placed within the "stage" element directly. Items whose overflow should *not* be contained within the stage, like the target highlight box and dragged sprite, are now inside a "stage overlays" container element, which is properly positioned (taking into account the stage's border width) and sized. This is made possible by unifying stage layout across both fullscreen & non-fullscreen modes via moving the fullscreen overlay styles to the StageWrapper component. Whereas previously, the stage overlays were positioned *outside* of the stage in fullscreen and had to reposition themselves correctly, they are now positioned the same in both fullscreen and regular modes.
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adroitwhiz authored
The stage + target pane wrapper's width must be constrained to that of the stage, even when there are lots of sprite tiles. Otherwise, once you add enough sprites, it'll grow horizontally past the stage size. The old code set its maximum width explicitly to stop that from happening, but it can also be done more elegantly with the flex-basis property. This also has the benefit of taking the stage border width into account.
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- May 05, 2020
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adroitwhiz authored
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- Feb 11, 2020
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Christopher Willis-Ford authored
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- Feb 10, 2020
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Christopher Willis-Ford authored
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Christopher Willis-Ford authored
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Christopher Willis-Ford authored
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- Feb 06, 2020
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Benjamin Wheeler authored
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- Feb 05, 2020
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Christopher Willis-Ford authored
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- Jan 28, 2020
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Ben Wheeler authored
draft of refactor to make custom confirm modal work for upload; need to further edit sb-file-uploader Add support for custom confirm modal to sb-file-uploader Show custom confirm modal when confirming project upload got custom upload refactor of file upload working, and tested failure case cleaned up debug code, make project file upload work simplified logic around canceling file upload removed old sb-file-uploader.jsx; fixed linter errors reverted two components to use old strings, not shared (can do that refactor another time) removed unnecessary confirm container removed stray comment moved, updated sb file uploader tests, related project state tests removed custom modal, to reduce scope of changes sb file uploader test uses intl
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- Nov 01, 2019
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adroitwhiz authored
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- Oct 21, 2019
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Florrie authored
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- Oct 18, 2019
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Ben Wheeler authored
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- Oct 17, 2019
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Ben Wheeler authored
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Ben Wheeler authored
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- Oct 11, 2019
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Ben Wheeler authored
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- Sep 27, 2019
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Eric Rosenbaum authored
This reverts commit 45cb96f2.
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- Sep 26, 2019
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Paul Kaplan authored
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- Sep 13, 2019
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Paul Kaplan authored
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- Sep 05, 2019
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Eric Rosenbaum authored
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- Sep 03, 2019
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Florrie authored
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- Aug 13, 2019
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picklesrus authored
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- Aug 08, 2019
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Paul Kaplan authored
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Ray Schamp authored
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- Jul 31, 2019
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Chris Garrity authored
Also noticed that Delete aria label was not localized.
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Chris Garrity authored
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Chris Garrity authored
Use the classNames feature to include/exclude a class based on a boolean instead of ternary operator
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Chris Garrity authored
* split play-button into container and component * revised sound library tile: * play button in upper right * smaller sound icon (make the tile less loaded)
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Chris Garrity authored
Play button doesn’t have a ‘touch-outside’ listener to stop sounds. That seems to be ok as other events cause the sound to stop. Both handleClick and handleMouseDown are needed. Must use handleMouseDown for `preventDefault` to skip setting focus on the item. handleClick is needed to prevent the Click from propagating to the item and selecting it.
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Chris Garrity authored
Update UI play/stop button when the sound ends
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Chris Garrity authored
Play button is larger (easier to touch). Can both start and stop sounds. Sound doesn’t restart on mouseEnter if the sound is already playing. Sound stops if you move off play button Missing: stop button does not revert to play button when the sound finishes.
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Chris Garrity authored
Checked with Carl and updated the style of the play button.
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Chris Garrity authored
Add prop to library items to show a play button. If a play button is present the ‘play on hover’ only applies over the icon rather than the full tile.
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Eric Rosenbaum authored
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- Jul 26, 2019
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Chris Garrity authored
If the delete button is the current active element (e.g. focused by tab) make hitting ‘space’ or ‘Enter’ do the actual delete.
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Chris Garrity authored
Don’t use default focus style it’s ugly. Don’t allow the image to be dragged.
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- Jul 25, 2019
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Eric Rosenbaum authored
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