- Jul 12, 2018
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Karishma Chadha authored
Fix rename variable bug by always passing additionalVars to the scratch-blocks prompt callback. Let scratch-blocks decide whether or not to use the additional vars based on whether the variable is local or global.
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- Jul 11, 2018
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Paul Kaplan authored
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chrisgarrity authored
Depends on https://github.com/LLK/scratch-vm/pull/1321
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- Jul 10, 2018
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Paul Kaplan authored
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- Jul 06, 2018
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Karishma Chadha authored
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Karishma Chadha authored
Allow specifying variables as local vs. global. Pass var names from VM to scratch-blocks for checking for conflicts in all sprites when attempting to create a global var.
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- Jul 02, 2018
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Eric Rosenbaum authored
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Eric Rosenbaum authored
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Eric Rosenbaum authored
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Eric Rosenbaum authored
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- Jun 20, 2018
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chrisgarrity authored
* updated locales reducer to include current messages and messagesByLocale (the previous all messages) * moved locales out of gui * include locales in the things exported by gui (index.js)
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- Jun 19, 2018
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chrisgarrity authored
Add `?locale=<localecode>` to load in a new langage. Add `?enable=language` to enable the language selector Or combine the two: `?enable=language&locale=<localecode>` Still accepts a hash, but requires that the hash be a sequence of digits. Added new locales reducer to gui: - initializes default react-intl/localeData - initializes default locale messages for all locales - default locale is ‘en’ (can be overridden by URL) Removed dependency on react-intl-redux, added ConnectedIntlProvider (uses correct locale messages from redux based on current locale)
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- Jun 18, 2018
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Karishma Chadha authored
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- Jun 15, 2018
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Karishma Chadha authored
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- Jun 13, 2018
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Karishma Chadha authored
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- Jun 12, 2018
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Christopher Willis-Ford authored
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Christopher Willis-Ford authored
Also remove some obsolete code
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Christopher Willis-Ford authored
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- May 29, 2018
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Paul Kaplan authored
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- May 24, 2018
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Paul Kaplan authored
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- May 22, 2018
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chrisgarrity authored
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- May 21, 2018
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chrisgarrity authored
* Export initial states for each reducer * combine all gui reducers (excludes scratchPaint and intl) * combine all initial states to create default guiState for preloading in www * expect all of the gui state to be accessible at `state.scratchGui`
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Paul Kaplan authored
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Paul Kaplan authored
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- May 10, 2018
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Eric Rosenbaum authored
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- May 04, 2018
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Corey Frang authored
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- May 03, 2018
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Paul Kaplan authored
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- May 02, 2018
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Corey Frang authored
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Corey Frang authored
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Corey Frang authored
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Corey Frang authored
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Corey Frang authored
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- Apr 27, 2018
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Eric Rosenbaum authored
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- Apr 05, 2018
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Christopher Willis-Ford authored
If an extension is loaded at project-load time, there won't be any targets. In that case, `handleExtensionAdded` now skips target-specific steps. This change also adds a filter for JSON block info to support upcoming block separators, which have XML but no JSON.
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- Mar 15, 2018
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Eric Rosenbaum authored
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- Feb 10, 2018
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ivanixgames authored
- Call scrollToCategoryByName('My Blocks') after custom block is created - Cannot assume custom blocks section will be last category - May pose issue during localization efforts
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- Jan 30, 2018
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Karishma Chadha authored
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Karishma Chadha authored
Showing/hiding 'more options' in the different types of variable prompts based on var type provided from scratch blocks
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- Jan 26, 2018
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Daniel Ball authored
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- Jan 12, 2018
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Andrew Sliwinski authored
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