- Jun 30, 2017
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Paul Kaplan authored
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- Jun 22, 2017
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Paul Kaplan authored
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- May 30, 2017
- May 24, 2017
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DD Liu authored
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- May 22, 2017
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DD Liu authored
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Paul Kaplan authored
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- May 12, 2017
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Ray Schamp authored
Thanks @paulkaplan
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Ray Schamp authored
This reduces the complexity of the reducer, as well as how frequently it's run. The VM will emit a targets update after a step if any target info has changed.
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- May 11, 2017
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DD Liu authored
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- May 10, 2017
- May 09, 2017
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DD Liu authored
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- May 04, 2017
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Ray Schamp authored
Otherwise it's very annoying to get access to the storage engine to load asset data.
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Paul Kaplan authored
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Paul Kaplan authored
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- May 03, 2017
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Paul Kaplan authored
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- Mar 22, 2017
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Paul Kaplan authored
Remove target pane button and actions Add back putting the sound library in the ui
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- Mar 02, 2017
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Ray Schamp authored
These aren't necessary to update in realtime, so throttle them to once every 30ms
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- Mar 01, 2017
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Ray Schamp authored
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- Dec 05, 2016
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Ray Schamp authored
Add a new stage selection component that displays the stage separately from the sprite list.
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Ray Schamp authored
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- Dec 03, 2016
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Ray Schamp authored
In preparation to split the sprites from the stage, start managing the target list state in a single place.
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