- Oct 23, 2018
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Ben Wheeler authored
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- Oct 17, 2018
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Ben Wheeler authored
don't set redux project title directly from sb uploader; only extract title from .sb2 and .sb3 filenames
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- Oct 16, 2018
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Ben Wheeler authored
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- Oct 15, 2018
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Karishma Chadha authored
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- Oct 14, 2018
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Ben Wheeler authored
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- Oct 10, 2018
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Ben Wheeler authored
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- Oct 08, 2018
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Ben Wheeler authored
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Ben Wheeler authored
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Ben Wheeler authored
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Ben Wheeler authored
load new project, both json and title; set title on file load; draft of code to fetch title from api
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- Sep 26, 2018
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Ray Schamp authored
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- Sep 24, 2018
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Benjamin Wheeler authored
* added account navigation menu, copied and adapted from www * fixed css * support for login menu, registration menu from www * Dropdown replaced with MenuBarMenu, override www css in menus * render and style login dropdown via function from www * moved menu styling from menu itself to menu bar * refactoring menu components and containers * refactor and restyle account nav menu * cleaned up cruft and css per rschamp's review of PR 3070
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- Sep 19, 2018
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Evelyn Eastmond authored
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Evelyn Eastmond authored
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Evelyn Eastmond authored
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- Sep 06, 2018
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Ben Wheeler authored
styling for title field; correct input target in tests; make download filename safer with default, max length; in playground index, correctly pass props through to gui container
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- Sep 05, 2018
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Ray Schamp authored
Removing this was the point of moving the test up one level. Thanks @chrisgarrity, good catch!
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Ray Schamp authored
If the VM is ever instantiated, which happens whenever GUI is instantiated due to default props, then IE11 will crash
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- Aug 15, 2018
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chrisgarrity authored
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- Aug 09, 2018
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Connor Hudson authored
* Don't show intro modal if hideIntro passed to PreviewModal * Add hideIntro prop to GUI * Move intro modal hiding logic into its own function
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- Aug 01, 2018
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chrisgarrity authored
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- Jun 26, 2018
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Ray Schamp authored
And implement toggle on player playground
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- Jun 14, 2018
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Paul Kaplan authored
I don't love this solution, but I remember not being able to figure out a way to not specify the max width because it is needed in order for the flowing to work. Without the max-width, the sprite tiles try to be in a row, pushing over everything else.
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- Jun 12, 2018
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Christopher Willis-Ford authored
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Christopher Willis-Ford authored
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Christopher Willis-Ford authored
Also remove some obsolete code
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Christopher Willis-Ford authored
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Christopher Willis-Ford authored
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Christopher Willis-Ford authored
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Christopher Willis-Ford authored
Pass a `stageSize` property down from a centralized `MediaQuery` in the GUI component, and control the size of the stage and all surrounding elements based on that value. Note that this is a pure property and is not stored in the Redux state, since we gain access to the results of the media query during `render()` and we shouldn't change Redux state during `render()`. Some stage-adjacent elements don't yet react correctly to the smallest stage size.
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- Jun 08, 2018
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sjhuang26 authored
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- May 30, 2018
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Paul Kaplan authored
There will probably need to be more backpack config options in the future, so just make this a bit more future proof
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- May 29, 2018
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Paul Kaplan authored
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- May 23, 2018
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Paul Kaplan authored
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Paul Kaplan authored
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- May 21, 2018
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chrisgarrity authored
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- May 01, 2018
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chrisgarrity authored
* Player mode Add isPlayerOnly property on GUI. Move isFullScreen into mode reducer with isPlayerOnly. Full screen needs to be a separate prop so that GUI knows what to show when exiting full-screen (either player-only or full editor). - set `gui-body * {box-sizing: border-box;}` instead of expecting it to be set by the enclosing component/playground, and removed uses of content-box (adjusting sizes as needed) - Added `!isPlayerOnly` to the conditions for draggable sprites - rewrote player example to use player mode.
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- Apr 30, 2018
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Paul Kaplan authored
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Andrew Sliwinski authored
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- Apr 27, 2018
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Paul Kaplan authored
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