- Feb 27, 2018
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Moran T authored
to target pane, which already has all the needed props.
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- Feb 23, 2018
- Feb 20, 2018
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DD authored
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- Jul 21, 2017
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Paul Kaplan authored
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Paul Kaplan authored
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- Jun 30, 2017
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Paul Kaplan authored
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- May 15, 2017
- May 12, 2017
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Ray Schamp authored
This reduces the complexity of the reducer, as well as how frequently it's run. The VM will emit a targets update after a step if any target info has changed.
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- May 11, 2017
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DD Liu authored
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- May 10, 2017
- May 09, 2017
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DD Liu authored
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- May 04, 2017
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Ray Schamp authored
Otherwise it's very annoying to get access to the storage engine to load asset data.
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- Apr 20, 2017
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Ray Schamp authored
With jscodeshift thank God
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- Mar 23, 2017
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Christopher Willis-Ford authored
Attaching the storage module in `vmListenerHOC` means it can propagate down to the GUI, stage, and blocks naturally. The default VM property value has been removed from those places so that we're not instantiating extra VM instances any more. Instead, using one of those components outside of the `vmListenerHOC` framework will require providing a VM instance as a property.
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- Dec 03, 2016
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Ray Schamp authored
In preparation to split the sprites from the stage, start managing the target list state in a single place.
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