- Nov 13, 2017
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Matthew Taylor authored
This is for https://github.com/LLK/scratch-paint/pull/194, making the selector area smaller on tablet so as to create more space for the paint editor
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- Aug 17, 2017
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Paul Kaplan authored
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- Aug 16, 2017
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Paul Kaplan authored
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Paul Kaplan authored
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- Aug 14, 2017
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Paul Kaplan authored
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Paul Kaplan authored
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- Jul 21, 2017
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Paul Kaplan authored
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Paul Kaplan authored
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- Jun 27, 2017
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Paul Kaplan authored
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- Jun 23, 2017
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Paul Kaplan authored
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- May 25, 2017
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DD Liu authored
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- May 11, 2017
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steven dale authored
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- Mar 23, 2017
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Paul Kaplan authored
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- Mar 07, 2017
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Steven Dale authored
SpriteInfo: Design + refactor pass * Updated SVG icons * Added tab indexes, related #88. Still no tab on radio buttons * Removed outline on dropdown focus * Radio icons: fixed redirecting issue, using `div` instead of `a`. Temporary, until radio buttons. Related #156 * All icons: unselectable to prevent highlighting. Radio icons clickable * SpriteSelector: fixed bottom padding in scroll wrapper
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- Mar 06, 2017
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Steven Dale authored
* Design pass on libraries to make sprites look more like they do in the SpriteSelector. Fixed scrolling overflow when reaching the bottom * Started a colors variables file * Added a light transform on sprite item hover Related #12
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- Feb 27, 2017
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Steven Dale authored
Configurable SpriteSelectorItems per row (#90). Standardized spacer variable (#84). MenuBar Pass (#130) * Standardized use of space units where appropriate * Reversed box classes for easier readability in Inspector * Sprite Area: removed unused info button * SpriteSelectorItems: fixed spacing between rows. Isolated layout + component CSS, now reusable in other context. Items per row is now easily configurable * MenuBar: refactored structure for clickable items
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- Feb 21, 2017
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Ray Schamp authored
Using postcss-modules-values with imported values failed on our current basic usage; it is apparently not mature enough to be used yet. The syntax used by postcss-simple-vars is already familiar to most people familiar with modern CSS build systems.
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