- Feb 26, 2018
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
This use of shouldComponentUpdate is wrapping the incorrect use of bind in the mapStateToProps call.
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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- Feb 23, 2018
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DD authored
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DD authored
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DD authored
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DD authored
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DD authored
Add duplicate button. Pass the costume ID to paint (the previous costume ID used matches when duplicate is used.) When switching to the costume tab, open the current costume.
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Paul Kaplan authored
This is required because you can delete the last sound, and without a re render the tab will continue to render the sound editor, causing an error.
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- Feb 22, 2018
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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DD authored
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- Feb 16, 2018
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Eric Rosenbaum authored
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- Feb 10, 2018
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ivanixgames authored
- Call scrollToCategoryByName('My Blocks') after custom block is created - Cannot assume custom blocks section will be last category - May pose issue during localization efforts
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- Feb 09, 2018
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Paul Kaplan authored
Use the same drag threshold as from the blocks. It may need to be dialed in further, but testing will be needed.
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- Feb 08, 2018
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Luke Schlangen authored
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- Feb 07, 2018
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Paul Kaplan authored
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- Feb 01, 2018
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Paul Kaplan authored
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- Jan 31, 2018
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Paul Kaplan authored
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- Jan 30, 2018
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Karishma Chadha authored
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Karishma Chadha authored
Showing/hiding 'more options' in the different types of variable prompts based on var type provided from scratch blocks
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- Jan 29, 2018
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Paul Kaplan authored
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- Jan 26, 2018
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Florrie authored
This, along with the related VM pull request, fixes LLK/scratch-vm#865. This adds the GUI code which posts wheel scroll data to the VM's mouseWheel IO (which, in turn, activates relevant "when key pressed" blocks).
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Daniel Ball authored
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- Jan 23, 2018
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Paul Kaplan authored
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Paul Kaplan authored
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- Jan 12, 2018
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Andrew Sliwinski authored
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Andrew Sliwinski authored
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Paul Kaplan authored
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Paul Kaplan authored
Remove the WebGL checks from the error boundary. Instead, just do not render the stage if it is not supported.
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- Jan 10, 2018
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Paul Kaplan authored
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chrisgarrity authored
* Added object.assign polyfill * Fix IE load failure Don’t call `(window.AudioContext || window.webkitAudioContext)()` if platform is IE Catch any other errors, and display Browser unsupported in error-boundary. If for some reason there are no other errors (unlikely), preview-modal will still check for IE and show the unsupported modal. Polyfilling Object.assign is enough to get through load and show the modal for IE. We can always switch to `babel-polyfill` if there are others needed later, but for now this is smaller.
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