- Aug 09, 2018
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Karishma Chadha authored
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- Jul 12, 2018
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Paul Kaplan authored
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- Jun 13, 2018
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chrisgarrity authored
Allows the language selection menu to be active if `?enable=language` is in the URL, otherwise shows a ‘coming soon’ tooltip. This can also land on a branch if we don’t want that available on preview. - language menu opens if the globe is clicked - language menu closes if mouse is clicked anywhere outside the language selector - language list is imported from scratch-l10n - current locale is updated if another language is selected (i.e. the current language selected changes) Not in this PR: - styling of language selector - actually changing the messages!
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- Jun 02, 2018
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sjhuang26 authored
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- May 04, 2018
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Andrew Sliwinski authored
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- Apr 27, 2018
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Paul Kaplan authored
* WIP tips * WIP first card stack * WIP use tips reducer to show things to try * single card deck similar to mask sequence * collapse option * Add zoom card * WIP tips * Reorganized to redux * Add zooming to the gifs * Blue cards + navigation * Add tips to new nav bar * Remove blue * Update design with icons * deck updates wip * Updated card decks * Add videos to libraries * Update initial card and clicker preview * Add backdrop to initial card step. * WIP use vimeo player instead * New simple spin deck * Spin around and say hello decks * Update button and sub-card styles * Fix "tips" button in menu bar * Use move cursor * Fix cursor * Use same image for deck preview and library * Fix cursor again * Update clicker game deck * Add videos as single-step decks * Change tips in menu bar to ? icon * Change “tips” to “how-tos” in library * Add help icon to cards * Update deck library images * Add drag cover for youtube video to prevent catching mouseup * add a step to spin deck for clicking control * Blue bar style updates * Add step pips * Update clicker game name to run away * Fix image padding * Add change color step to spin deck * Add start sound step to run away deck * Update say deck to start with adding a sprite * Remove package lock * Remove zooming functionality * Remove unnecassary prototype changes * Split up rendering of cards into smaller parts * Use FormattedMessage for all strings * Automatic lint fixes * Almost finished with lint errors! * Fix more lint errors * Clean up CSS * Fix webpack config
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- Apr 19, 2018
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Ray Schamp authored
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- Apr 13, 2018
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Andrew Sliwinski authored
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- Apr 12, 2018
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Ray Schamp authored
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Ray Schamp authored
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Ray Schamp authored
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Ray Schamp authored
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Ray Schamp authored
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Ray Schamp authored
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Ray Schamp authored
Sorry @carljbowman
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Ray Schamp authored
We have actual menu items now so the things that were menu items should be considered menu bar items
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Ray Schamp authored
They open and close what more do you want?
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- Apr 09, 2018
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carljbowman authored
- Auditing color CSS and componet CSS to make consistent. - Made a first pass of changes to increase contrast to elements that previously were problematic
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- Mar 28, 2018
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Ray Schamp authored
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Ray Schamp authored
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Paul Kaplan authored
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- Mar 27, 2018
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Ray Schamp authored
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- Dec 27, 2017
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Matthew Taylor authored
* add feedback form This implements #829 * small style updates to the stage buttons from @carljbowman * remove `stageSize` for now We eventually need this, but not yet, and it’s causing lint failure.
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- Dec 20, 2017
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Matthew Taylor authored
* Implement GH-830: Add coming soon tooltips This implements coming soon tooltips for: * the small stage size * save, load and language It also creates the component that can be copied over into the paint editor for use there as well. Lastly, this does a small refactor on the full screen implementation to include multiple small screen sizes too.
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- Mar 20, 2017
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Steven Dale authored
Affects SpriteSelector Pane, StageSelector Pane, Stage, MenuBar, Libraries Modal, Add/Import buttons, for Chrome, Ffx + Safari on Sierra. Fixes #162
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- Mar 07, 2017
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Steven Dale authored
Refactored towards better convention for linting.
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- Feb 27, 2017
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Steven Dale authored
Configurable SpriteSelectorItems per row (#90). Standardized spacer variable (#84). MenuBar Pass (#130) * Standardized use of space units where appropriate * Reversed box classes for easier readability in Inspector * Sprite Area: removed unused info button * SpriteSelectorItems: fixed spacing between rows. Isolated layout + component CSS, now reusable in other context. Items per row is now easily configurable * MenuBar: refactored structure for clickable items
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- Feb 15, 2017
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Steven Dale authored
* Covers parts of these issues: GUI layout panes (#69), sprite libraries (#12), import buttons (#64), menu bar (#67), and sprite info area (#53) ~ Refactored layout pane structure by removing `display: flex` from `.box`, by default. Declaring flex instead only where specifically needed. This helped fix layout quirks, and should help us avoid hard to find issues related to nested flex boxes ~ Added descriptive classnames to boxes/containers/wrappers. Moved more padding, margins + layout into these wrappers to help with component reusability. ~ Set up a spacer unit variable inside `gui.css`, to start keeping consistent padding, margins and rounded corners between panes. Used [CSS/PostCSS Modules](https://github.com/css-modules/postcss-modules-values) to avoid SCSS dependency. ~ Refactored inline styles from JSX, into CSS files. 2 reasons: a) prepping for reuse of CSS Module variables. b) Feels easier to debug complex flex layouts when all the styles are in one place vs JS/HTML/CSS syntax mixed together ~ Added menu bar into layout via new component, and sprite info header in sprite selector pane, with stubs for the labels + forms. Sprite items are correctly scrolling, while leaving the header fixed, in Chrome. Mostly working in FFx. Not working in Safari, IE yet. ~ Style pass on library modal ~ Experimenting with a few different transition styles: Logo in menu bar, sprite library items, Add buttons.
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