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  1. Aug 09, 2018
  2. Jul 12, 2018
  3. Jun 13, 2018
    • chrisgarrity's avatar
      Enable language selection menu · bc3df2c3
      chrisgarrity authored
      Allows the language selection menu to be active if `?enable=language` is in the URL, otherwise shows a ‘coming soon’ tooltip. This can also land on a branch if we don’t want that available on preview.
      
      - language menu opens if the globe is clicked
      - language menu closes if mouse is clicked anywhere outside the language selector
      - language list is imported from scratch-l10n
      - current locale is updated if another language is selected (i.e. the current language selected changes)
      
      Not in this PR:
      - styling of language selector
      - actually changing the messages!
      bc3df2c3
  4. Jun 02, 2018
  5. May 04, 2018
  6. Apr 27, 2018
    • Paul Kaplan's avatar
      Framework and demo content for how-tos inside the editor (#1867) · 76bfe175
      Paul Kaplan authored
      * WIP tips
      
      * WIP first card stack
      
      * WIP use tips reducer to show things to try
      
      * single card deck similar to mask sequence
      
      * collapse option
      
      * Add zoom card
      
      * WIP tips
      
      * Reorganized to redux
      
      * Add zooming to the gifs
      
      * Blue cards + navigation
      
      * Add tips to new nav bar
      
      * Remove blue
      
      * Update design with icons
      
      * deck updates wip
      
      * Updated card decks
      
      * Add videos to libraries
      
      * Update initial card and clicker preview
      
      * Add backdrop to initial card step.
      
      * WIP use vimeo player instead
      
      * New simple spin deck
      
      * Spin around and say hello decks
      
      * Update button and sub-card styles
      
      * Fix "tips" button in menu bar
      
      * Use move cursor
      
      * Fix cursor
      
      * Use same image for deck preview and library
      
      * Fix cursor again
      
      * Update clicker game deck
      
      * Add videos as single-step decks
      
      * Change tips in menu bar to ? icon
      
      * Change “tips” to “how-tos” in library
      
      * Add help icon to cards
      
      * Update deck library images
      
      * Add drag cover for youtube video to prevent catching mouseup
      
      * add a step to spin deck for clicking control
      
      * Blue bar style updates
      
      * Add step pips
      
      * Update clicker game name to run away
      
      * Fix image padding
      
      * Add change color step to spin deck
      
      * Add start sound step to run away deck
      
      * Update say deck to start with adding a sprite
      
      * Remove package lock
      
      * Remove zooming functionality
      
      * Remove unnecassary prototype changes
      
      * Split up rendering of cards into smaller parts
      
      * Use FormattedMessage for all strings
      
      * Automatic lint fixes
      
      * Almost finished with lint errors!
      
      * Fix more lint errors
      
      * Clean up CSS
      
      * Fix webpack config
      Unverified
      76bfe175
  7. Apr 19, 2018
  8. Apr 13, 2018
  9. Apr 12, 2018
  10. Apr 09, 2018
    • carljbowman's avatar
      Unifiy colors variables · 4e30c0b0
      carljbowman authored
      - Auditing color CSS and componet CSS to make consistent.
      - Made a first pass of changes to increase contrast to elements that previously were problematic
      4e30c0b0
  11. Mar 28, 2018
  12. Mar 27, 2018
  13. Dec 27, 2017
  14. Dec 20, 2017
    • Matthew Taylor's avatar
      Partially Implement GH-830: Add coming soon tooltips (#1069) · 8dc26d8d
      Matthew Taylor authored
      * Implement GH-830: Add coming soon tooltips
      
      This implements coming soon tooltips for:
      * the small stage size
      * save, load and language
      
      It also creates the component that can be copied over into the paint editor for use there as well.
      
      Lastly, this does a small refactor on the full screen implementation to include multiple small screen sizes too.
      Unverified
      8dc26d8d
  15. Mar 20, 2017
  16. Mar 07, 2017
  17. Feb 27, 2017
    • Steven Dale's avatar
      Configurable SpriteSelectorItems per row (#90). Standardized spacer variable... · 7f0141e7
      Steven Dale authored
      Configurable SpriteSelectorItems per row (#90). Standardized spacer variable (#84). MenuBar Pass (#130)
      
      * Standardized use of space units where appropriate
      * Reversed box classes for easier readability in Inspector
      * Sprite Area: removed unused info button
      * SpriteSelectorItems: fixed spacing between rows. Isolated layout + component CSS, now reusable in other context. Items per row is now easily configurable
      * MenuBar: refactored structure for clickable items
      7f0141e7
  18. Feb 15, 2017
    • Steven Dale's avatar
      Design pass: layout panes, sprite libraries, info area, import buttons, + menu bar (#83) · 74dde69f
      Steven Dale authored
      * Covers parts of these issues: GUI layout panes (#69), sprite libraries (#12), import buttons (#64), menu bar (#67), and sprite info area (#53)
      
      ~ Refactored layout pane structure by removing `display: flex` from `.box`, by default. Declaring flex instead only where specifically needed. This helped fix layout quirks, and should help us avoid hard to find issues related to nested flex boxes
      
      ~ Added descriptive classnames to boxes/containers/wrappers. Moved more padding, margins + layout into these wrappers to help with component reusability.
      
      ~ Set up a spacer unit variable inside `gui.css`, to start keeping consistent padding, margins and rounded corners between panes. Used [CSS/PostCSS Modules](https://github.com/css-modules/postcss-modules-values) to avoid SCSS dependency.
      
      ~ Refactored inline styles from JSX, into CSS files. 2 reasons: a) prepping for reuse of CSS Module variables. b) Feels easier to debug complex flex layouts when all the styles are in one place vs JS/HTML/CSS syntax mixed together
      
      ~ Added menu bar into layout via new component, and sprite info header in sprite selector pane, with stubs for the labels + forms. Sprite items are correctly scrolling, while leaving the header fixed, in Chrome. Mostly working in FFx. Not working in Safari, IE yet.
      
      ~ Style pass on library modal
      
      ~ Experimenting with a few different transition styles: Logo in menu bar, sprite library items, Add buttons.
      74dde69f
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