- May 04, 2017
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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- May 03, 2017
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Paul Kaplan authored
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- May 01, 2017
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DD authored
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- Apr 26, 2017
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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- Apr 24, 2017
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Ray Schamp authored
Otherwise the VM can't JSON.load it.
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Ray Schamp authored
If the app is loading with an initial project id, don't try to load the default project. Previously, this data would load on top of the project being loaded. Does not fix the issue of blocks not loading in the blocks pane, which appears to be separate.
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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- Apr 20, 2017
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Christopher Willis-Ford authored
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Ray Schamp authored
With jscodeshift thank God
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- Apr 19, 2017
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Paul Kaplan authored
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Paul Kaplan authored
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Ivan Wang authored
* Set editing target when double clicking on sprite in stage * rename double clicker handler and add comment
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- Apr 12, 2017
- Apr 05, 2017
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Paul Kaplan authored
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- Apr 04, 2017
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Ray Schamp authored
* Fix costume loading in sprite info pane Requires LLK/scratch-vm#517 * Fix costume loading in costumes tab Requires LLK/scratch-vm#517
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- Apr 03, 2017
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Paul Kaplan authored
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Ray Schamp authored
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- Mar 31, 2017
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Paul Kaplan authored
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Paul Kaplan authored
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- Mar 28, 2017
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Paul Kaplan authored
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- Mar 27, 2017
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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- Mar 23, 2017
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Christopher Willis-Ford authored
Attaching the storage module in `vmListenerHOC` means it can propagate down to the GUI, stage, and blocks naturally. The default VM property value has been removed from those places so that we're not instantiating extra VM instances any more. Instead, using one of those components outside of the `vmListenerHOC` framework will require providing a VM instance as a property.
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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Christopher Willis-Ford authored
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- Mar 22, 2017
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Paul Kaplan authored
Remove target pane button and actions Add back putting the sound library in the ui
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