- May 16, 2017
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steven dale authored
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- May 15, 2017
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steven dale authored
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steven dale authored
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steven dale authored
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steven dale authored
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- May 04, 2017
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Paul Kaplan authored
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Paul Kaplan authored
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- May 03, 2017
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Paul Kaplan authored
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- May 01, 2017
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DD authored
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- Apr 26, 2017
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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- Apr 24, 2017
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Paul Kaplan authored
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- Apr 20, 2017
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Christopher Willis-Ford authored
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Ray Schamp authored
With jscodeshift thank God
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- Apr 19, 2017
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Paul Kaplan authored
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Paul Kaplan authored
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Ivan Wang authored
* Set editing target when double clicking on sprite in stage * rename double clicker handler and add comment
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- Apr 12, 2017
- Apr 05, 2017
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Paul Kaplan authored
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- Apr 04, 2017
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Ray Schamp authored
* Fix costume loading in sprite info pane Requires LLK/scratch-vm#517 * Fix costume loading in costumes tab Requires LLK/scratch-vm#517
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- Apr 03, 2017
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Paul Kaplan authored
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- Mar 31, 2017
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Paul Kaplan authored
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Paul Kaplan authored
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- Mar 28, 2017
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Paul Kaplan authored
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- Mar 27, 2017
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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- Mar 23, 2017
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Christopher Willis-Ford authored
Attaching the storage module in `vmListenerHOC` means it can propagate down to the GUI, stage, and blocks naturally. The default VM property value has been removed from those places so that we're not instantiating extra VM instances any more. Instead, using one of those components outside of the `vmListenerHOC` framework will require providing a VM instance as a property.
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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Christopher Willis-Ford authored
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- Mar 22, 2017
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Paul Kaplan authored
Remove target pane button and actions Add back putting the sound library in the ui
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- Mar 20, 2017
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Christopher Willis-Ford authored
There are a handful of places where the GUI code could use the storage module directly; converting those is for a later change.
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- Mar 13, 2017
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Paul Kaplan authored
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- Mar 10, 2017
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Paul Kaplan authored
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- Mar 09, 2017
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Ray Schamp authored
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