- Apr 26, 2017
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Paul Kaplan authored
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- Apr 24, 2017
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Paul Kaplan authored
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- Apr 20, 2017
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Christopher Willis-Ford authored
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Ray Schamp authored
With jscodeshift thank God
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- Apr 19, 2017
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Paul Kaplan authored
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Paul Kaplan authored
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Ivan Wang authored
* Set editing target when double clicking on sprite in stage * rename double clicker handler and add comment
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- Apr 12, 2017
- Apr 05, 2017
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Paul Kaplan authored
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- Apr 04, 2017
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Ray Schamp authored
* Fix costume loading in sprite info pane Requires LLK/scratch-vm#517 * Fix costume loading in costumes tab Requires LLK/scratch-vm#517
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- Apr 03, 2017
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Paul Kaplan authored
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- Mar 31, 2017
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Paul Kaplan authored
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Paul Kaplan authored
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- Mar 28, 2017
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Paul Kaplan authored
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- Mar 27, 2017
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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- Mar 23, 2017
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Christopher Willis-Ford authored
Attaching the storage module in `vmListenerHOC` means it can propagate down to the GUI, stage, and blocks naturally. The default VM property value has been removed from those places so that we're not instantiating extra VM instances any more. Instead, using one of those components outside of the `vmListenerHOC` framework will require providing a VM instance as a property.
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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Christopher Willis-Ford authored
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- Mar 22, 2017
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Paul Kaplan authored
Remove target pane button and actions Add back putting the sound library in the ui
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- Mar 20, 2017
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Christopher Willis-Ford authored
There are a handful of places where the GUI code could use the storage module directly; converting those is for a later change.
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- Mar 13, 2017
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Paul Kaplan authored
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- Mar 10, 2017
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Paul Kaplan authored
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- Mar 09, 2017
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Ray Schamp authored
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Paul Kaplan authored
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- Mar 08, 2017
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Ray Schamp authored
* Buffer sprite info text fields Changes to the name, x, or y fields should only be sent to the VM when the field is blurred or when enter is pressed. Still allow updates while the fields are focused, but unchanged. Fixes #154 * Remove focus from input fields after hitting enter * Fix prop types for info component and container
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- Mar 03, 2017
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Ray Schamp authored
* WIP: drag states in stage component * WIP: Hacky drag canvas * Update sprite position on drag Use VM to put sprite into drag state and update the sprite's position while dragging. Temporarily don't use the drawable data to drag a new canvas, this can happen whne we have somewhere to drag the sprite to.
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- Mar 02, 2017
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Ray Schamp authored
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Ray Schamp authored
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Ray Schamp authored
Refactor sprite info behavior into a container and let it handle the raw events. TODO: refactor again into redux
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Ray Schamp authored
Very crude, requires a refactor to allow toggling
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- Mar 01, 2017
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Ray Schamp authored
For the time being, update the position onChange. Eventually this will update onBlur/on "enter" key
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Ray Schamp authored
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Ray Schamp authored
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- Feb 28, 2017
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Ray Schamp authored
Resolves #16
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