- Jun 20, 2018
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Karishma Chadha authored
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- Jun 18, 2018
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Paul Kaplan authored
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- Jun 13, 2018
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Paul Kaplan authored
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- May 21, 2018
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chrisgarrity authored
* Export initial states for each reducer * combine all gui reducers (excludes scratchPaint and intl) * combine all initial states to create default guiState for preloading in www * expect all of the gui state to be accessible at `state.scratchGui`
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- May 04, 2018
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Karishma Chadha authored
Update calls to addSprite2 to use new API for adding sprites. Cleanup sprite3 representation for uploading a new sprite from an image.
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Karishma Chadha authored
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- Mar 12, 2018
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Paul Kaplan authored
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- Mar 08, 2018
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DD authored
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- Mar 05, 2018
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DD authored
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- Feb 27, 2018
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Moran T authored
to target pane, which already has all the needed props.
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- Feb 26, 2018
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Paul Kaplan authored
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Paul Kaplan authored
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- Feb 23, 2018
- Feb 20, 2018
- Dec 21, 2017
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Paul Kaplan authored
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- Dec 20, 2017
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Paul Kaplan authored
Fixes https://github.com/LLK/scratch-gui/issues/1064
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- Dec 15, 2017
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Paul Kaplan authored
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Paul Kaplan authored
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- Nov 01, 2017
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Eric Rosenbaum authored
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- Oct 11, 2017
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Paul Kaplan authored
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- Sep 18, 2017
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Paul Kaplan authored
Alphabetize all the things
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- Aug 29, 2017
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Christopher Willis-Ford authored
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Christopher Willis-Ford authored
Also, delete `static-blocks.xml` which shouldn't have been added in the first place.
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Christopher Willis-Ford authored
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- Aug 09, 2017
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Paul Kaplan authored
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- Jul 21, 2017
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Paul Kaplan authored
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- Jun 30, 2017
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Paul Kaplan authored
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- Apr 24, 2017
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Paul Kaplan authored
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- Mar 23, 2017
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Paul Kaplan authored
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- Mar 22, 2017
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Paul Kaplan authored
Remove target pane button and actions Add back putting the sound library in the ui
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- Mar 09, 2017
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Paul Kaplan authored
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- Mar 02, 2017
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Ray Schamp authored
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Ray Schamp authored
Refactor sprite info behavior into a container and let it handle the raw events. TODO: refactor again into redux
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Ray Schamp authored
Very crude, requires a refactor to allow toggling
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- Mar 01, 2017
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Ray Schamp authored
For the time being, update the position onChange. Eventually this will update onBlur/on "enter" key
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Ray Schamp authored
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Ray Schamp authored
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- Feb 03, 2017
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Ray Schamp authored
Improves performance by comparing sprite info values (rather than object identities), and by excluding irrelevant data from this comparison.
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