- Aug 12, 2019
-
-
Chris Garrity authored
Depends on the VM change that sets the mime-type
-
- Aug 02, 2019
-
-
Paul Kaplan authored
-
- Jul 29, 2019
-
-
Paul Kaplan authored
Fixes #5031, which is happening because the gestureInProgress call is still returning true after a drag ends.
-
- Jul 22, 2019
-
-
Eric Rosenbaum authored
-
Eric Rosenbaum authored
-
Eric Rosenbaum authored
-
Eric Rosenbaum authored
-
- Jul 09, 2019
-
-
Eric Rosenbaum authored
-
Eric Rosenbaum authored
-
Eric Rosenbaum authored
-
- Jul 02, 2019
-
-
Paul Kaplan authored
-
- Jun 20, 2019
-
-
chrisgarrity authored
-
picklesrus authored
This reverts commit c061f2e2, reversing changes made to 6e007b1e.
-
- Jun 19, 2019
-
-
Zoë Bentley authored
-
Zoë Bentley authored
-
Zoë Bentley authored
-
Paul Kaplan authored
-
- Jun 18, 2019
-
-
Christopher Willis-Ford authored
-
Christopher Willis-Ford authored
-
Chris Willis-Ford authored
Comments slightly tweaked from kchadha's suggestions Co-Authored-By:
Karishma Chadha <kchadha@media.mit.edu>
-
- Jun 17, 2019
-
-
Eric Rosenbaum authored
-
- Jun 03, 2019
-
-
Christopher Willis-Ford authored
-
Christopher Willis-Ford authored
-
- May 28, 2019
-
-
Christopher Willis-Ford authored
-
- May 23, 2019
-
-
Paul Kaplan authored
-
- May 01, 2019
-
-
Michael "Z" Goddard authored
-
Paul Kaplan authored
This includes a small bug where the target pane wouldn't automatically update if changes to the sprite occured while in fullscreen/player mode. Closes #4221
-
- Apr 30, 2019
-
-
Eric Rosenbaum authored
-
- Apr 19, 2019
-
-
Eric Rosenbaum authored
-
Eric Rosenbaum authored
-
Paul Kaplan authored
Use the same implementation as onSetProjectThumbnailer which does the same thing for getting a thumbnail externally.
-
- Apr 18, 2019
-
-
Eric Rosenbaum authored
-
- Apr 17, 2019
-
-
Ben Wheeler authored
-
- Apr 08, 2019
-
-
Eric Rosenbaum authored
-
Eric Rosenbaum authored
-
- Mar 20, 2019
-
-
Michael "Z" Goddard authored
Dispatching a message through redux makes it reconsider all currently listening components. Dispatching for each block, while loading, can mean dispatching and reconsidering thousands of times if not more. While dispatching is pretty quick doing this for every block ends up taking a lot of time.
-
- Mar 19, 2019
-
-
Michael "Z" Goddard authored
-
- Mar 18, 2019
-
-
Paul Kaplan authored
Since this is in a promise chain, it doesn't matter if onUpdateProjectData returns a promise or a primitive, it'll work either way
-
Evelyn Eastmond authored
-
Evelyn Eastmond authored
-