- Mar 09, 2017
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Ray Schamp authored
* chore(package): update react-redux to version 5.0.3 https://greenkeeper.io/ * chore(package): update style-loader to version 0.13.2 https://greenkeeper.io/ * chore(package): update react-modal to version 1.7.2 Closes #151 https://greenkeeper.io/ * chore(package): update postcss-loader to version 1.3.3 https://greenkeeper.io/ * chore(package): update babel-loader to version 6.4.0 https://greenkeeper.io/ * chore(package): update css-loader to version 0.26.4 Closes #133 https://greenkeeper.io/ * Trust babel for the future
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Paul Kaplan authored
Sprite delete button
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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- Mar 08, 2017
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Steven Dale authored
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Ray Schamp authored
* Buffer sprite info text fields Changes to the name, x, or y fields should only be sent to the VM when the field is blurred or when enter is pressed. Still allow updates while the fields are focused, but unchanged. Fixes #154 * Remove focus from input fields after hitting enter * Fix prop types for info component and container
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- Mar 07, 2017
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Steven Dale authored
Refactored towards better convention for linting.
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Eric Rosenbaum authored
Add sounds to each letter sprite in the library
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Eric Rosenbaum authored
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Eric Rosenbaum authored
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Eric Rosenbaum authored
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Steven Dale authored
SpriteInfo: Design + refactor pass * Updated SVG icons * Added tab indexes, related #88. Still no tab on radio buttons * Removed outline on dropdown focus * Radio icons: fixed redirecting issue, using `div` instead of `a`. Temporary, until radio buttons. Related #156 * All icons: unselectable to prevent highlighting. Radio icons clickable * SpriteSelector: fixed bottom padding in scroll wrapper
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- Mar 06, 2017
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Steven Dale authored
* Design pass on libraries to make sprites look more like they do in the SpriteSelector. Fixed scrolling overflow when reaching the bottom * Started a colors variables file * Added a light transform on sprite item hover Related #12
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- Mar 03, 2017
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Ray Schamp authored
* WIP: drag states in stage component * WIP: Hacky drag canvas * Update sprite position on drag Use VM to put sprite into drag state and update the sprite's position while dragging. Temporarily don't use the drawable data to drag a new canvas, this can happen whne we have somewhere to drag the sprite to.
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- Mar 02, 2017
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Ray Schamp authored
Wire sprite info panel to VM
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Ray Schamp authored
These aren't necessary to update in realtime, so throttle them to once every 30ms
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Ray Schamp authored
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Ray Schamp authored
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Ray Schamp authored
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Ray Schamp authored
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Ray Schamp authored
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Ray Schamp authored
Refactor sprite info behavior into a container and let it handle the raw events. TODO: refactor again into redux
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Ray Schamp authored
Very crude, requires a refactor to allow toggling
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- Mar 01, 2017
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Steven Dale authored
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Ray Schamp authored
For the time being, update the position onChange. Eventually this will update onBlur/on "enter" key
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Ray Schamp authored
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Ray Schamp authored
Remove unused onNewCostumeClick prop
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Ray Schamp authored
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Ray Schamp authored
Fix no-var warnings
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Ray Schamp authored
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Ray Schamp authored
Move letters / numbers to top of the sprite library
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Andrew Sliwinski authored
* Remove errant conditional logic for backdrop / costume modal. Resolves GH-100 * Remove unused var. Re GH-100
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Andrew Sliwinski authored
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- Feb 28, 2017
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Steven Dale authored
* Stage/Backdrop: design pass. Changed how selected state works to keep width of pane from shifting. Switched to fixed pixel width to match design spec * SpriteSelector: removed flex basis width. Pane grows to expand the empty space, since Stage is now fixed width * SpriteInfo: updated to correct dropdown values. Updated 2nd row type sizing and radio box border-radius * SpriteInfo: made labels non-selectable. StageArea: added border * SpriteSelectorItem: Updating type size to match SpriteInfo
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Ray Schamp authored
Filter toolbox to blocks available to the VM
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Ray Schamp authored
Resolves #16
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