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  1. Mar 09, 2017
  2. Mar 08, 2017
  3. Mar 07, 2017
  4. Mar 06, 2017
    • Steven Dale's avatar
      Libraries: Design pass (#160) · 702dddbb
      Steven Dale authored
      * Design pass on libraries to make sprites look more like they do in the SpriteSelector. Fixed scrolling overflow when reaching the bottom
      * Started a colors variables file
      * Added a light transform on sprite item hover
      
      Related #12
      702dddbb
  5. Mar 03, 2017
    • Ray Schamp's avatar
      Implement drag and drop for sprites on the stage (#159) · 5647854d
      Ray Schamp authored
      * WIP: drag states in stage component
      
      * WIP: Hacky drag canvas
      
      * Update sprite position on drag
      
      Use VM to put sprite into drag state and update the sprite's position while dragging.
      
      Temporarily don't use the drawable data to drag a new canvas, this can happen whne we have somewhere to drag the sprite to.
      5647854d
  6. Mar 02, 2017
  7. Mar 01, 2017
  8. Feb 28, 2017
    • Steven Dale's avatar
      Stage/Backdrop: Design pass (#134) · 63950a5f
      Steven Dale authored
      * Stage/Backdrop: design pass. Changed how selected state works to keep width of pane from shifting. Switched to fixed pixel width to match design spec
      * SpriteSelector: removed flex basis width. Pane grows to expand the empty space, since Stage is now fixed width
      * SpriteInfo: updated to correct dropdown values. Updated 2nd row type sizing and radio box border-radius
      * SpriteInfo: made labels non-selectable. StageArea: added border
      * SpriteSelectorItem: Updating type size to match SpriteInfo
      63950a5f
    • Ray Schamp's avatar
      Merge pull request #135 from rschamp/filter-toolbox · 6db7c75c
      Ray Schamp authored
      Filter toolbox to blocks available to the VM
      6db7c75c
    • Ray Schamp's avatar
      Filter toolbox to blocks available to the VM · 2b82c0cc
      Ray Schamp authored
      Resolves #16
      2b82c0cc
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