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  1. Dec 20, 2017
    • Matthew Taylor's avatar
      Partially Implement GH-830: Add coming soon tooltips (#1069) · 8dc26d8d
      Matthew Taylor authored
      * Implement GH-830: Add coming soon tooltips
      
      This implements coming soon tooltips for:
      * the small stage size
      * save, load and language
      
      It also creates the component that can be copied over into the paint editor for use there as well.
      
      Lastly, this does a small refactor on the full screen implementation to include multiple small screen sizes too.
      8dc26d8d
  2. Dec 07, 2017
  3. Dec 04, 2017
  4. Oct 12, 2017
  5. Sep 20, 2017
  6. Aug 29, 2017
  7. Aug 27, 2017
    • Josiah Neuberger's avatar
      fixed outstanding issues with stage zooming · 65ab58d9
      Josiah Neuberger authored
        1. Fixed issue with sprites not being dragable when stage zoomed.
      
        2. Fixed issue with coordinates of mouse position being wrong when
           stage is zoomed. This was caused by the renderer not being
           resized when zooming/unzooming.
      
        3. Refactored zoom control to separate react component/containter
           with global reducer for isZoomed, which is passed to the stage
           container. This allows for the zoom control to zoom the stage
           menu and stage as seperate containers.
      
        4. Added icons zoom/unzoom for stage zoom control. Moved icon
           position to be part of stage menu floating to right of start/stop
           buttons.
      65ab58d9
  8. Jul 21, 2017
  9. Jul 18, 2017
    • chrisgarrity's avatar
      Integrate react-intl with redux · 1225d387
      chrisgarrity authored
      Using react-intl-redux package.
      
      This just sets up the default English. Language switching in another PR. Requires locale/messages.json to exist, `{}` is ok.
      1225d387
  10. Jun 30, 2017
  11. May 04, 2017
  12. May 03, 2017
  13. Dec 05, 2016
  14. Dec 03, 2016
    • Ray Schamp's avatar
      Reduxify sprite selector · 24389c30
      Ray Schamp authored
      In preparation to split the sprites from the stage, start managing the target list state in a single place.
      24389c30
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