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  1. Dec 14, 2018
  2. Nov 15, 2018
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  12. May 01, 2018
    • chrisgarrity's avatar
      Player mode (#1909) · be208ba1
      chrisgarrity authored
      * Player mode
      
      Add isPlayerOnly property on GUI. Move isFullScreen into mode reducer with isPlayerOnly.
      
      Full screen needs to be a separate prop so that GUI knows what to show when exiting full-screen (either player-only or full editor).
      
      - set `gui-body * {box-sizing: border-box;}` instead of expecting it to be set by the enclosing component/playground, and removed uses of content-box (adjusting sizes as needed) 
      - Added `!isPlayerOnly` to the conditions for draggable sprites
      - rewrote player example to use player mode.
      be208ba1
  13. Nov 20, 2017
  14. Nov 14, 2017
  15. Nov 03, 2017
  16. Jul 21, 2017
  17. Jun 30, 2017
  18. May 24, 2017
    • Christopher Willis-Ford's avatar
      Asset load: use asset's data format, not default · ff516c14
      Christopher Willis-Ford authored
      When loading an asset, construct the URL not by using the default data
      type of the type of asset being loaded, but the actual data type of the
      skeleton asset passed in. This allows the asset requestor to override
      the data format, for example when loading a JPEG-format backdrop.
      ff516c14
  19. Apr 20, 2017
  20. Mar 20, 2017
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