- Dec 14, 2018
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Ray Schamp authored
This should have happened a long time ago, but the Fastly config prevented it
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- Nov 15, 2018
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Ray Schamp authored
Hopefully they are actually clarifying
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Ray Schamp authored
Instead of saving .sb3 files to the projects server, save just the project JSON. Save assets to the assets server. This happens via the asset types being routed to different web sources by storage.
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- Oct 25, 2018
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Ray Schamp authored
And start just creating assets to hand to the VM. Towards https://github.com/LLK/scratch-vm/issues/1577
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- Oct 24, 2018
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Christopher Willis-Ford authored
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- Oct 10, 2018
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Ben Wheeler authored
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- Oct 08, 2018
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Ben Wheeler authored
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Ben Wheeler authored
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Ben Wheeler authored
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Ben Wheeler authored
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- Sep 18, 2018
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chrisgarrity authored
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- Sep 14, 2018
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chrisgarrity authored
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- Aug 30, 2018
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Ray Schamp authored
Fastly is not configured yet
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- Aug 28, 2018
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Ray Schamp authored
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- Aug 16, 2018
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Ray Schamp authored
We don't have revisions
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Ray Schamp authored
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Ray Schamp authored
*Kind of*. This isn't a good way to do it because we use the storage singleton before GUI is mounted. This needs to happen differently, like configuring storage in the project loader hoc and passing it down, so it could be attached to the VM once it has a VM? Fixup 723d975d062ce3b585715b5cbabfcdae218d901a This reverts commit 723d975d062ce3b585715b5cbabfcdae218d901a.
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- May 01, 2018
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chrisgarrity authored
* Player mode Add isPlayerOnly property on GUI. Move isFullScreen into mode reducer with isPlayerOnly. Full screen needs to be a separate prop so that GUI knows what to show when exiting full-screen (either player-only or full editor). - set `gui-body * {box-sizing: border-box;}` instead of expecting it to be set by the enclosing component/playground, and removed uses of content-box (adjusting sizes as needed) - Added `!isPlayerOnly` to the conditions for draggable sprites - rewrote player example to use player mode.
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- Nov 20, 2017
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Eric Rosenbaum authored
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- Nov 14, 2017
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Eric Rosenbaum authored
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- Nov 03, 2017
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Ray Schamp authored
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Ray Schamp authored
This way the instance can be reused, which allows access to non-deprecated `DataFormat` and `AssetType`.
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- Jul 21, 2017
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Paul Kaplan authored
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- Jun 30, 2017
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Paul Kaplan authored
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- May 24, 2017
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Christopher Willis-Ford authored
When loading an asset, construct the URL not by using the default data type of the type of asset being loaded, but the actual data type of the skeleton asset passed in. This allows the asset requestor to override the data format, for example when loading a JPEG-format backdrop.
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- Apr 20, 2017
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Christopher Willis-Ford authored
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- Mar 20, 2017
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Christopher Willis-Ford authored
There are a handful of places where the GUI code could use the storage module directly; converting those is for a later change.
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