Skip to content
Snippets Groups Projects
  1. Aug 23, 2018
  2. Aug 20, 2018
  3. Aug 03, 2018
  4. Aug 02, 2018
  5. Aug 01, 2018
  6. Jul 25, 2018
  7. Jul 19, 2018
  8. Jul 18, 2018
  9. Jul 13, 2018
  10. Jul 12, 2018
  11. Jun 24, 2018
  12. Jun 21, 2018
  13. Jun 19, 2018
    • chrisgarrity's avatar
      Initial version of loading or switching language. · a0455422
      chrisgarrity authored
      Add `?locale=<localecode>` to load in a new langage.
      Add `?enable=language` to enable the language selector
      Or combine the two: `?enable=language&locale=<localecode>`
      Still accepts a hash, but requires that the hash be a sequence of digits.
      
      Added new locales reducer to gui:
      - initializes default  react-intl/localeData
      - initializes default locale messages for all locales
      - default locale is ‘en’ (can be overridden by URL)
      
      Removed dependency on react-intl-redux, added ConnectedIntlProvider (uses correct locale messages from redux based on current locale)
      a0455422
  14. Jun 13, 2018
  15. Jun 12, 2018
  16. Jun 05, 2018
  17. Jun 04, 2018
  18. May 29, 2018
  19. May 24, 2018
  20. May 23, 2018
  21. May 21, 2018
    • chrisgarrity's avatar
      Combine GUI reducers · 44c76e57
      chrisgarrity authored
      * Export initial states for each reducer
      * combine all gui reducers (excludes scratchPaint and intl)
      * combine all initial states to create default guiState for preloading in www
      * expect all of the gui state to be accessible at `state.scratchGui`
      44c76e57
  22. May 14, 2018
  23. May 10, 2018
    • chrisgarrity's avatar
      Split project-loader-hoc · 0fa62fc0
      chrisgarrity authored
      The project loader that is exported with GUI just expects to be passed projectId as a prop, and it manages loading project data.
      
      The part of the project loader that watches for URL hash changes for the playground is a new HOC that is only used in the various playground examples.
      0fa62fc0
Loading