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  1. Oct 08, 2018
  2. Oct 04, 2018
  3. Oct 03, 2018
  4. Sep 29, 2018
  5. Sep 26, 2018
  6. Sep 25, 2018
    • chrisgarrity's avatar
      Fix sprite-info pane for ‘wide’ languages · 35489957
      chrisgarrity authored
      Move the labels above the inputs for languages that don’t fix in the width of the sprite-info pane.
      
      Because of the different widths of everything I left aligned them.
      
      Examples,
      Abkhaz, Catalan, Greek.
      
      renamed the `rtl-locales` lib file as `locale-utils` as  it’s doing more than rtl now. RTL should probably move into the scratch-l10n repo, but should the `wide-locales` setting? That seems like something that is gui specific. I don’t like having to hard code the specific languages that don’t fit, but there didn’t seem to be a better way to handle it right now.
      35489957
  7. Sep 24, 2018
  8. Sep 20, 2018
  9. Sep 19, 2018
  10. Sep 18, 2018
  11. Sep 17, 2018
    • chrisgarrity's avatar
      Localize library tags · c906ae55
      chrisgarrity authored
      * convert all tags to have a `tag` field corresponding to the query parameter, and `intlLabel` field that defines the title message for `FormattedMessage`
      * define all the tag messages in a shared file so they can be included in multiple places.
      * convert the `TagButton` to use `tag` for the `onclick` handler value, and localize `intlLabel` for the title.
      
      In the library I’ve continued to use `tag.toLowercase()` even though all the tags are currently defined as lowercase. It’s safer, but currently not strictly needed.
      c906ae55
  12. Sep 13, 2018
  13. Sep 12, 2018
  14. Sep 11, 2018
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