- Apr 02, 2018
-
-
Paul Kaplan authored
Add a jest unit test for making sure the number is rendered out when provided and not when not provided.
-
- Feb 26, 2018
-
-
DD authored
-
- Feb 20, 2018
-
-
DD authored
-
- Dec 28, 2017
-
-
DD Liu authored
-
- Dec 27, 2017
-
-
DD authored
-
- Oct 13, 2017
-
-
chrisgarrity authored
* removed anything that was made redundant by scratch-l10n. * updated a string that wasn’t following conventions * added .tx/config so developers can start updating Transifex when there are new strings
-
Paul Kaplan authored
-
- Oct 11, 2017
-
-
Paul Kaplan authored
-
- Oct 06, 2017
-
-
chrisgarrity authored
Changed existing string ids to use the convention `<repo>.<component>.<identifier>`
-
- Aug 15, 2017
-
-
Paul Kaplan authored
-
- Aug 10, 2017
-
-
Paul Kaplan authored
-
- Jul 21, 2017
-
-
Paul Kaplan authored
-
- Jun 30, 2017
-
-
Paul Kaplan authored
-
- Apr 20, 2017
-
-
Ray Schamp authored
With jscodeshift thank God
-
- Apr 04, 2017
-
-
Ray Schamp authored
* Fix costume loading in sprite info pane Requires LLK/scratch-vm#517 * Fix costume loading in costumes tab Requires LLK/scratch-vm#517
-
- Mar 28, 2017
-
-
Paul Kaplan authored
-
- Mar 09, 2017
-
-
Paul Kaplan authored
-
Paul Kaplan authored
-
Paul Kaplan authored
-
- Feb 27, 2017
-
-
Steven Dale authored
Configurable SpriteSelectorItems per row (#90). Standardized spacer variable (#84). MenuBar Pass (#130) * Standardized use of space units where appropriate * Reversed box classes for easier readability in Inspector * Sprite Area: removed unused info button * SpriteSelectorItems: fixed spacing between rows. Isolated layout + component CSS, now reusable in other context. Items per row is now easily configurable * MenuBar: refactored structure for clickable items
-
- Feb 15, 2017
-
-
Steven Dale authored
* Covers parts of these issues: GUI layout panes (#69), sprite libraries (#12), import buttons (#64), menu bar (#67), and sprite info area (#53) ~ Refactored layout pane structure by removing `display: flex` from `.box`, by default. Declaring flex instead only where specifically needed. This helped fix layout quirks, and should help us avoid hard to find issues related to nested flex boxes ~ Added descriptive classnames to boxes/containers/wrappers. Moved more padding, margins + layout into these wrappers to help with component reusability. ~ Set up a spacer unit variable inside `gui.css`, to start keeping consistent padding, margins and rounded corners between panes. Used [CSS/PostCSS Modules](https://github.com/css-modules/postcss-modules-values) to avoid SCSS dependency. ~ Refactored inline styles from JSX, into CSS files. 2 reasons: a) prepping for reuse of CSS Module variables. b) Feels easier to debug complex flex layouts when all the styles are in one place vs JS/HTML/CSS syntax mixed together ~ Added menu bar into layout via new component, and sprite info header in sprite selector pane, with stubs for the labels + forms. Sprite items are correctly scrolling, while leaving the header fixed, in Chrome. Mostly working in FFx. Not working in Safari, IE yet. ~ Style pass on library modal ~ Experimenting with a few different transition styles: Logo in menu bar, sprite library items, Add buttons.
-
- Dec 15, 2016
-
-
Ray Schamp authored
Move layout styles from component stylesheets to the GUI, or the component that is placing the component. Add a new `Box` component to control layouts, basically giving a convenient way to lay out with flexbox. Use `Box` as the output component for any component that may need to be passed layout options. The props passing convention allows giving layout props to the final `Box` component, making wrapping with another `Box` unnecessary in some cases.
-
- Dec 07, 2016
-
-
Ray Schamp authored
The inline css method gives us nothing that CSS modules can't give us. This puts the project more in line with the way www works, and makes CSS actually readable. Using class names gives us full control of the modal styles.
-
- Dec 06, 2016
-
-
Ray Schamp authored
Refactor SpriteSelector into "Target Pane" which contains the sprite selector, stage selector, and the buttons for new sprites, costumes and backdrops.
-
- Dec 02, 2016
-
-
Ray Schamp authored
-