- Dec 21, 2018
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chrisgarrity authored
translate form validation string
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Chris Willis-Ford authored
Add telemetry opt-in/opt-out dialog
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Christopher Willis-Ford authored
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- Dec 20, 2018
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Andrew Sliwinski authored
More library updates
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Eric Rosenbaum authored
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Christopher Willis-Ford authored
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Christopher Willis-Ford authored
The playground now displays this on startup when in Scratch Desktop simulation mode.
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Karishma Chadha authored
The file uploader file input should accept .sb files as well.
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Karishma Chadha authored
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Karishma Chadha authored
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DD Liu authored
Update deps to preserve spaces on stage
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DD authored
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Paul Kaplan authored
Implement list import and export from files
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Paul Kaplan authored
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Benjamin Wheeler authored
On modal mount, push history if current history state doesn't match this modal's id
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Paul Kaplan authored
Reduce analytics events
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
Use new sentry API provided by www, and use analytics ID from www
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Paul Kaplan authored
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Benjamin Wheeler authored
refactored font loading state to be in redux
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Paul Kaplan authored
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Paul Kaplan authored
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Paul Kaplan authored
Make remixing/saving faster by marking all assets as clean to start.
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Paul Kaplan authored
Update scratch-vm to the latest version
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Paul Kaplan authored
Ignore projectChange updates from the VM when not in editor mode
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Paul Kaplan authored
Do not remove the window beforeunload handler in componentWillUnmount.
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Ben Wheeler authored
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Ben Wheeler authored
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Ben Wheeler authored
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- Dec 19, 2018
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greenkeeper[bot] authored
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Paul Kaplan authored
This is because when switching from project to editor view, this component gets unmounted and then remounted, but the componentDidMount seems to happen before the componentWillUnmount. Because it is dealing with a global variable, it is unsafe to always unset the beforeunload when unmounting.
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Paul Kaplan authored
This prevents unnecassary changes that do not matter to the player view because they were made by the project in progress (i.e. made by running the blocks, or by cloud var updates)
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Paul Kaplan authored
They were not being marked as clean when loaded from the server, causing remixes that included only minimal (or no) changes to take a very long time as it waited for hundreds of network requests to resolve. Mark them as clean when loaded from the server so we know they do not need to be resaved
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Paul Kaplan authored
Add city and bedroom assets
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Paul Kaplan authored
Update scratch-storage package
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Paul Kaplan authored
Show error ID if available from Raven and report react errors
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Eric Rosenbaum authored
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Paul Kaplan authored
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