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  1. Sep 07, 2018
  2. Sep 06, 2018
  3. Sep 05, 2018
  4. Aug 03, 2018
  5. Jul 18, 2018
  6. Jul 12, 2018
  7. Jun 29, 2018
  8. Jun 26, 2018
  9. Jun 19, 2018
    • chrisgarrity's avatar
      Initial version of loading or switching language. · a0455422
      chrisgarrity authored
      Add `?locale=<localecode>` to load in a new langage.
      Add `?enable=language` to enable the language selector
      Or combine the two: `?enable=language&locale=<localecode>`
      Still accepts a hash, but requires that the hash be a sequence of digits.
      
      Added new locales reducer to gui:
      - initializes default  react-intl/localeData
      - initializes default locale messages for all locales
      - default locale is ‘en’ (can be overridden by URL)
      
      Removed dependency on react-intl-redux, added ConnectedIntlProvider (uses correct locale messages from redux based on current locale)
      a0455422
    • Paul Kaplan's avatar
      Get backpack contents from server · 82290540
      Paul Kaplan authored
      82290540
  10. Jun 04, 2018
  11. May 30, 2018
  12. May 29, 2018
  13. May 23, 2018
  14. May 22, 2018
  15. May 21, 2018
    • chrisgarrity's avatar
      Remove unneeded code · 5e51235f
      chrisgarrity authored
      Since compatibility-testing got switched to use the player mode, it doesn’t need any of the stage/controls components.
      5e51235f
    • chrisgarrity's avatar
      Combine GUI reducers · 44c76e57
      chrisgarrity authored
      * Export initial states for each reducer
      * combine all gui reducers (excludes scratchPaint and intl)
      * combine all initial states to create default guiState for preloading in www
      * expect all of the gui state to be accessible at `state.scratchGui`
      44c76e57
    • chrisgarrity's avatar
      Move creating the store into playground examples · c182c75c
      chrisgarrity authored
      GUI will export a reducer to be included in the enclosing component’s redux when GUI is used as a library. The app-state-hoc is moved into the playground examples to provide a store when GUI is being used stand-alone.
      c182c75c
  16. May 10, 2018
    • chrisgarrity's avatar
      Split project-loader-hoc · 0fa62fc0
      chrisgarrity authored
      The project loader that is exported with GUI just expects to be passed projectId as a prop, and it manages loading project data.
      
      The part of the project loader that watches for URL hash changes for the playground is a new HOC that is only used in the various playground examples.
      0fa62fc0
  17. May 09, 2018
  18. May 03, 2018
  19. May 02, 2018
  20. May 01, 2018
    • chrisgarrity's avatar
      Player mode (#1909) · be208ba1
      chrisgarrity authored
      * Player mode
      
      Add isPlayerOnly property on GUI. Move isFullScreen into mode reducer with isPlayerOnly.
      
      Full screen needs to be a separate prop so that GUI knows what to show when exiting full-screen (either player-only or full editor).
      
      - set `gui-body * {box-sizing: border-box;}` instead of expecting it to be set by the enclosing component/playground, and removed uses of content-box (adjusting sizes as needed) 
      - Added `!isPlayerOnly` to the conditions for draggable sprites
      - rewrote player example to use player mode.
      Unverified
      be208ba1
  21. Apr 19, 2018
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