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  1. Oct 08, 2018
  2. Oct 04, 2018
  3. Oct 03, 2018
  4. Sep 26, 2018
    • Eric Rosenbaum's avatar
      Add an indicator to show that the microphone is listening (#3205) · a9243400
      Eric Rosenbaum authored
      * Add mic indicator
      
      * Fix mic indicator position and margin
      
      * Don’t always show indicator, don’t sneaky-enable extension
      
      * Position mic indicator in RTL
      
      * Actually, don’t move indicator in RTL
      
      * Update event name for MIC_LISTENING
      
      * Move mic indicator state into redux
      
      * Move stageSizeToTransform into screen-utils
      
      * Position mic indicator and question at bottom of stage
      
      * Fix pointer events
      
      * JSDOC for stageSizeToTransform
      
      * Pass micIndicator into StageComponent via …props
      Unverified
      a9243400
  5. Sep 25, 2018
    • chrisgarrity's avatar
      Fix sprite-info pane for ‘wide’ languages · 35489957
      chrisgarrity authored
      Move the labels above the inputs for languages that don’t fix in the width of the sprite-info pane.
      
      Because of the different widths of everything I left aligned them.
      
      Examples,
      Abkhaz, Catalan, Greek.
      
      renamed the `rtl-locales` lib file as `locale-utils` as  it’s doing more than rtl now. RTL should probably move into the scratch-l10n repo, but should the `wide-locales` setting? That seems like something that is gui specific. I don’t like having to hard code the specific languages that don’t fit, but there didn’t seem to be a better way to handle it right now.
      35489957
  6. Sep 24, 2018
  7. Sep 19, 2018
  8. Sep 18, 2018
  9. Sep 17, 2018
    • chrisgarrity's avatar
      Localize library tags · c906ae55
      chrisgarrity authored
      * convert all tags to have a `tag` field corresponding to the query parameter, and `intlLabel` field that defines the title message for `FormattedMessage`
      * define all the tag messages in a shared file so they can be included in multiple places.
      * convert the `TagButton` to use `tag` for the `onclick` handler value, and localize `intlLabel` for the title.
      
      In the library I’ve continued to use `tag.toLowercase()` even though all the tags are currently defined as lowercase. It’s safer, but currently not strictly needed.
      c906ae55
  10. Sep 16, 2018
    • chrisgarrity's avatar
      Localize default names for new blank objects · 72616cda
      chrisgarrity authored
      Questions:
      * should the message strings include the number? Or should that get added to the name when the name is defined
      * added a new ‘shared-messages’ to handle the definition of backdrop, costume, etc which are used in multiple places, they’re all related to defaults, so should it all be in `lib/default-project`
      72616cda
  11. Sep 14, 2018
    • Michael "Z" Goddard's avatar
      log workspace update errors · 64c4d37e
      Michael "Z" Goddard authored
      Workspace update errors can be partially recovered from. This allows
      the gui to "successfully" load on projects that pass vm validation and
      loading but throw an error in scratch-blocks. Logging the error instead
      of throwing it allows the gui and vm to finish updating for the
      workspace change. This allows the VM to behave normally even if the
      scratch-blocks workspace rendering is incomplete.
      Unverified
      64c4d37e
    • Linda's avatar
      no use of this in this case · 285d241d
      Linda authored
      285d241d
  12. Sep 13, 2018
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