- Apr 12, 2018
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Ray Schamp authored
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Ray Schamp authored
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Ray Schamp authored
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Ray Schamp authored
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Ray Schamp authored
Sorry @carljbowman
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Ray Schamp authored
We have actual menu items now so the things that were menu items should be considered menu bar items
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Ray Schamp authored
They open and close what more do you want?
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- Apr 09, 2018
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carljbowman authored
- Auditing color CSS and componet CSS to make consistent. - Made a first pass of changes to increase contrast to elements that previously were problematic
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- Mar 28, 2018
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Ray Schamp authored
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Ray Schamp authored
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Paul Kaplan authored
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- Mar 27, 2018
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Ray Schamp authored
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- Dec 27, 2017
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Matthew Taylor authored
* add feedback form This implements #829 * small style updates to the stage buttons from @carljbowman * remove `stageSize` for now We eventually need this, but not yet, and it’s causing lint failure.
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- Dec 20, 2017
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Matthew Taylor authored
* Implement GH-830: Add coming soon tooltips This implements coming soon tooltips for: * the small stage size * save, load and language It also creates the component that can be copied over into the paint editor for use there as well. Lastly, this does a small refactor on the full screen implementation to include multiple small screen sizes too.
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- Mar 20, 2017
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Steven Dale authored
Affects SpriteSelector Pane, StageSelector Pane, Stage, MenuBar, Libraries Modal, Add/Import buttons, for Chrome, Ffx + Safari on Sierra. Fixes #162
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- Mar 07, 2017
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Steven Dale authored
Refactored towards better convention for linting.
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- Feb 27, 2017
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Steven Dale authored
Configurable SpriteSelectorItems per row (#90). Standardized spacer variable (#84). MenuBar Pass (#130) * Standardized use of space units where appropriate * Reversed box classes for easier readability in Inspector * Sprite Area: removed unused info button * SpriteSelectorItems: fixed spacing between rows. Isolated layout + component CSS, now reusable in other context. Items per row is now easily configurable * MenuBar: refactored structure for clickable items
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- Feb 15, 2017
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Steven Dale authored
* Covers parts of these issues: GUI layout panes (#69), sprite libraries (#12), import buttons (#64), menu bar (#67), and sprite info area (#53) ~ Refactored layout pane structure by removing `display: flex` from `.box`, by default. Declaring flex instead only where specifically needed. This helped fix layout quirks, and should help us avoid hard to find issues related to nested flex boxes ~ Added descriptive classnames to boxes/containers/wrappers. Moved more padding, margins + layout into these wrappers to help with component reusability. ~ Set up a spacer unit variable inside `gui.css`, to start keeping consistent padding, margins and rounded corners between panes. Used [CSS/PostCSS Modules](https://github.com/css-modules/postcss-modules-values) to avoid SCSS dependency. ~ Refactored inline styles from JSX, into CSS files. 2 reasons: a) prepping for reuse of CSS Module variables. b) Feels easier to debug complex flex layouts when all the styles are in one place vs JS/HTML/CSS syntax mixed together ~ Added menu bar into layout via new component, and sprite info header in sprite selector pane, with stubs for the labels + forms. Sprite items are correctly scrolling, while leaving the header fixed, in Chrome. Mostly working in FFx. Not working in Safari, IE yet. ~ Style pass on library modal ~ Experimenting with a few different transition styles: Logo in menu bar, sprite library items, Add buttons.
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