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David Goessmann
logging-scratch-gui
Commits
ea8dc56a
Unverified
Commit
ea8dc56a
authored
8 years ago
by
Tim Mickel
Browse files
Options
Downloads
Patches
Plain Diff
Use default toolbox from scratch-blocks
parent
7f51b9bf
No related branches found
No related tags found
No related merge requests found
Changes
3
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Showing
3 changed files
src/components/blocks.js
+7
-6
7 additions, 6 deletions
src/components/blocks.js
src/components/gui.js
+1
-9
1 addition, 9 deletions
src/components/gui.js
src/components/toolbox.js
+0
-700
0 additions, 700 deletions
src/components/toolbox.js
with
8 additions
and
715 deletions
src/components/blocks.js
+
7
−
6
View file @
ea8dc56a
...
...
@@ -3,12 +3,13 @@ const React = require('react');
const
ScratchBlocks
=
require
(
'
scratch-blocks
'
);
class
Blocks
extends
React
.
Component
{
componentDidUpdate
(
prevProps
)
{
if
(
!
prevProps
.
options
.
toolbox
&&
this
.
props
.
options
.
toolbox
)
{
let
workspaceConfig
=
defaultsDeep
({},
Blocks
.
defaultOptions
,
this
.
props
.
options
);
this
.
workspace
=
ScratchBlocks
.
inject
(
this
.
refs
.
scratchBlocks
,
workspaceConfig
);
this
.
props
.
onReceiveWorkspace
(
this
.
workspace
);
}
componentDidMount
()
{
let
workspaceConfig
=
defaultsDeep
({},
Blocks
.
defaultOptions
,
this
.
props
.
options
);
this
.
workspace
=
ScratchBlocks
.
inject
(
this
.
refs
.
scratchBlocks
,
workspaceConfig
);
this
.
props
.
onReceiveWorkspace
(
this
.
workspace
);
}
componentWillUnmount
()
{
this
.
workspace
.
dispose
();
}
render
()
{
return
(
...
...
This diff is collapsed.
Click to expand it.
src/components/gui.js
+
1
−
9
View file @
ea8dc56a
...
...
@@ -6,7 +6,6 @@ const Renderer = require('scratch-render');
const
SpriteSelector
=
require
(
'
./sprite-selector
'
);
const
Stage
=
require
(
'
./stage
'
);
const
StopAll
=
require
(
'
./stop-all
'
);
const
Toolbox
=
require
(
'
./toolbox
'
);
const
VM
=
require
(
'
scratch-vm
'
);
const
VMManager
=
require
(
'
../lib/vm-manager
'
);
...
...
@@ -17,11 +16,6 @@ class GUI extends React.Component {
this
.
onReceiveWorkspace
=
this
.
onReceiveWorkspace
.
bind
(
this
);
this
.
state
=
{};
}
componentDidMount
()
{
this
.
setState
({
toolbox
:
this
.
toolbox
});
}
componentWillReceiveProps
(
nextProps
)
{
if
(
this
.
props
.
projectData
!==
nextProps
.
projectData
)
{
this
.
props
.
vm
.
loadProject
(
nextProps
.
projectData
);
...
...
@@ -58,11 +52,9 @@ class GUI extends React.Component {
<
StopAll
vm
=
{
this
.
props
.
vm
}
/
>
<
Stage
stageRef
=
{
stage
=>
this
.
stage
=
stage
}
/
>
<
SpriteSelector
vm
=
{
this
.
props
.
vm
}
/
>
<
Toolbox
toolboxRef
=
{
toolbox
=>
this
.
toolbox
=
toolbox
}
/
>
<
Blocks
options
=
{{
media
:
this
.
props
.
basePath
+
'
static/blocks-media/
'
,
toolbox
:
this
.
state
.
toolbox
media
:
this
.
props
.
basePath
+
'
static/blocks-media/
'
}}
vm
=
{
this
.
props
.
vm
}
onReceiveWorkspace
=
{
this
.
onReceiveWorkspace
}
...
...
This diff is collapsed.
Click to expand it.
src/components/toolbox.js
deleted
100644 → 0
+
0
−
700
View file @
7f51b9bf
const
React
=
require
(
'
react
'
);
class
Toolbox
extends
React
.
Component
{
render
()
{
return
(
<
xml
className
=
"
scratch-toolbox
"
style
=
{{
display
:
'
none
'
}}
ref
=
{
this
.
props
.
toolboxRef
}
>
{
this
.
props
.
children
}
<
/xml
>
);
}
}
Toolbox
.
propTypes
=
{
children
:
React
.
PropTypes
.
node
,
toolboxRef
:
React
.
PropTypes
.
func
};
Toolbox
.
defaultProps
=
{
toolboxRef
:
function
()
{},
children
:
[
<
category
is
key
=
"
motion
"
name
=
"
Motion
"
colour
=
"
#4C97FF
"
secondaryColour
=
"
#3373CC
"
>
<
block
type
=
"
motion_movesteps
"
>
<
value
name
=
"
STEPS
"
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
10
<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
motion_turnright
"
>
<
value
name
=
"
DEGREES
"
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
15
<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
motion_turnleft
"
>
<
value
name
=
"
DEGREES
"
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
15
<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
motion_pointindirection
"
>
<
value
name
=
"
DIRECTION
"
>
<
shadow
type
=
"
math_angle
"
>
<
field
name
=
"
NUM
"
>
90
<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
motion_pointtowards
"
>
<
value
name
=
"
TOWARDS
"
>
<
shadow
type
=
"
motion_pointtowards_menu
"
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
motion_gotoxy
"
>
<
value
name
=
"
X
"
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
0
<
/field
>
<
/shadow
>
<
/value
>
<
value
name
=
"
Y
"
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
0
<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
motion_goto
"
>
<
value
name
=
"
TO
"
>
<
shadow
type
=
"
motion_goto_menu
"
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
motion_glidesecstoxy
"
>
<
value
name
=
"
SECS
"
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
1
<
/field
>
<
/shadow
>
<
/value
>
<
value
name
=
"
X
"
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
0
<
/field
>
<
/shadow
>
<
/value
>
<
value
name
=
"
Y
"
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
0
<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
motion_changexby
"
>
<
value
name
=
"
DX
"
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
10
<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
motion_setx
"
>
<
value
name
=
"
X
"
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
0
<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
motion_changeyby
"
>
<
value
name
=
"
DY
"
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
10
<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
motion_sety
"
>
<
value
name
=
"
Y
"
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
0
<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
motion_ifonedgebounce
"
><
/block
>
<
block
type
=
"
motion_setrotationstyle
"
>
<
value
name
=
"
STYLE
"
>
<
shadow
type
=
"
motion_setrotationstyle_menu
"
><
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
motion_xposition
"
><
/block
>
<
block
type
=
"
motion_yposition
"
><
/block
>
<
block
type
=
"
motion_direction
"
><
/block
>
<
/category>
,
<
category
is
key
=
"
looks
"
name
=
"
Looks
"
colour
=
"
#9966FF
"
secondaryColour
=
"
#774DCB
"
>
<
block
type
=
"
looks_sayforsecs
"
>
<
value
name
=
"
MESSAGE
"
>
<
shadow
type
=
"
text
"
>
<
field
name
=
"
TEXT
"
>
Hello
!<
/field
>
<
/shadow
>
<
/value
>
<
value
name
=
"
SECS
"
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
2
<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
looks_say
"
>
<
value
name
=
"
MESSAGE
"
>
<
shadow
type
=
"
text
"
>
<
field
name
=
"
TEXT
"
>
Hello
!<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
looks_thinkforsecs
"
>
<
value
name
=
"
MESSAGE
"
>
<
shadow
type
=
"
text
"
>
<
field
name
=
"
TEXT
"
>
Hmm
...
<
/field
>
<
/shadow
>
<
/value
>
<
value
name
=
"
SECS
"
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
2
<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
looks_think
"
>
<
value
name
=
"
MESSAGE
"
>
<
shadow
type
=
"
text
"
>
<
field
name
=
"
TEXT
"
>
Hmm
...
<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
looks_show
"
><
/block
>
<
block
type
=
"
looks_hide
"
><
/block
>
<
block
type
=
"
looks_switchcostumeto
"
>
<
value
name
=
"
COSTUME
"
>
<
shadow
type
=
"
looks_costume
"
><
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
looks_nextcostume
"
><
/block
>
<
block
type
=
"
looks_nextbackdrop
"
><
/block
>
<
block
type
=
"
looks_switchbackdropto
"
>
<
value
name
=
"
BACKDROP
"
>
<
shadow
type
=
"
looks_backdrops
"
><
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
looks_switchbackdroptoandwait
"
>
<
value
name
=
"
BACKDROP
"
>
<
shadow
type
=
"
looks_backdrops
"
><
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
looks_changeeffectby
"
>
<
value
name
=
"
EFFECT
"
>
<
shadow
type
=
"
looks_effectmenu
"
><
/shadow
>
<
/value
>
<
value
name
=
"
CHANGE
"
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
10
<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
looks_seteffectto
"
>
<
value
name
=
"
EFFECT
"
>
<
shadow
type
=
"
looks_effectmenu
"
><
/shadow
>
<
/value
>
<
value
name
=
"
VALUE
"
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
10
<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
looks_cleargraphiceffects
"
><
/block
>
<
block
type
=
"
looks_changesizeby
"
>
<
value
name
=
"
CHANGE
"
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
10
<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
looks_setsizeto
"
>
<
value
name
=
"
SIZE
"
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
100
<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
looks_gotofront
"
><
/block
>
<
block
type
=
"
looks_gobacklayers
"
>
<
value
name
=
"
NUM
"
>
<
shadow
type
=
"
math_integer
"
>
<
field
name
=
"
NUM
"
>
1
<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
looks_costumeorder
"
><
/block
>
<
block
type
=
"
looks_backdroporder
"
><
/block
>
<
block
type
=
"
looks_backdropname
"
><
/block
>
<
block
type
=
"
looks_size
"
><
/block
>
<
/category>
,
<
category
is
key
=
"
sound
"
name
=
"
Sound
"
colour
=
"
#D65CD6
"
secondaryColour
=
"
#BD42BD
"
>
<
block
type
=
"
sound_play
"
>
<
value
name
=
"
SOUND_MENU
"
>
<
shadow
type
=
"
sound_sounds_option
"
><
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
sound_playuntildone
"
>
<
value
name
=
"
SOUND_MENU
"
>
<
shadow
type
=
"
sound_sounds_option
"
><
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
sound_stopallsounds
"
><
/block
>
<
block
type
=
"
sound_playdrumforbeats
"
>
<
value
name
=
"
DRUMTYPE
"
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
1
<
/field
>
<
/shadow
>
<
/value
>
<
value
name
=
"
BEATS
"
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
0.25
<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
sound_restforbeats
"
>
<
value
name
=
"
BEATS
"
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
0.25
<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
sound_playnoteforbeats
"
>
<
value
name
=
"
NOTE
"
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
1
<
/field
>
<
/shadow
>
<
/value
>
<
value
name
=
"
BEATS
"
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
0.5
<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
sound_setinstrumentto
"
>
<
value
name
=
"
INSTRUMENT
"
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
1
<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
sound_changeeffectby
"
>
<
value
name
=
"
EFFECT
"
>
<
shadow
type
=
"
sound_effects_menu
"
><
/shadow
>
<
/value
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
10
<
/field
>
<
/shadow
>
<
/block
>
<
block
type
=
"
sound_seteffectto
"
>
<
value
name
=
"
EFFECT
"
>
<
shadow
type
=
"
sound_effects_menu
"
><
/shadow
>
<
/value
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
100
<
/field
>
<
/shadow
>
<
/block
>
<
block
type
=
"
sound_cleareffects
"
><
/block
>
<
block
type
=
"
sound_changevolumeby
"
>
<
value
name
=
"
VOLUME
"
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>-
10
<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
sound_setvolumeto
"
>
<
value
name
=
"
VOLUME
"
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
100
<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
sound_volume
"
><
/block
>
<
block
type
=
"
sound_changetempoby
"
>
<
value
name
=
"
TEMPO
"
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
20
<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
sound_settempotobpm
"
>
<
value
name
=
"
TEMPO
"
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
60
<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
sound_tempo
"
><
/block
>
<
/category>
,
<
category
is
key
=
"
pen
"
name
=
"
Pen
"
colour
=
"
#00B295
"
secondaryColour
=
"
#0B8E69
"
>
<
block
type
=
"
pen_clear
"
><
/block
>
<
block
type
=
"
pen_stamp
"
><
/block
>
<
block
type
=
"
pen_pendown
"
><
/block
>
<
block
type
=
"
pen_penup
"
><
/block
>
<
block
type
=
"
pen_setpencolortocolor
"
>
<
value
name
=
"
COLOR
"
>
<
shadow
type
=
"
colour_picker
"
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
pen_changepencolorby
"
>
<
value
name
=
"
COLOR
"
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
10
<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
pen_setpencolortonum
"
>
<
value
name
=
"
COLOR
"
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
0
<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
pen_changepenshadeby
"
>
<
value
name
=
"
SHADE
"
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
10
<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
pen_setpenshadeto
"
>
<
value
name
=
"
SHADE
"
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
50
<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
pen_changepensizeby
"
>
<
value
name
=
"
SIZE
"
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
1
<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
pen_setpensizeto
"
>
<
value
name
=
"
SIZE
"
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
1
<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
/category>
,
<
category
is
key
=
"
data
"
name
=
"
Data
"
colour
=
"
#FF8C1A
"
secondaryColour
=
"
#DB6E00
"
custom
=
"
VARIABLE
"
><
/category>
,
<
category
is
key
=
"
events
"
name
=
"
Events
"
colour
=
"
#FFD500
"
secondaryColour
=
"
#CC9900
"
>
<
block
type
=
"
event_whenflagclicked
"
><
/block
>
<
block
type
=
"
event_whenkeypressed
"
>
<
value
name
=
"
KEY_OPTION
"
>
<
shadow
type
=
"
event_keyoptions
"
><
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
event_whenthisspriteclicked
"
><
/block
>
<
block
type
=
"
event_whenbackdropswitchesto
"
>
<
value
name
=
"
BACKDROP
"
>
<
shadow
type
=
"
event_backdrops
"
><
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
event_whengreaterthan
"
>
<
value
name
=
"
WHENGREATERTHANMENU
"
>
<
shadow
type
=
"
event_whengreaterthanmenu
"
><
/shadow
>
<
/value
>
<
value
name
=
"
VALUE
"
>
<
shadow
type
=
"
math_number
"
>
<
field
name
=
"
NUM
"
>
10
<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
event_whenbroadcastreceived
"
>
<
value
name
=
"
BROADCAST_OPTION
"
>
<
shadow
type
=
"
event_broadcast_menu
"
><
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
event_broadcast
"
>
<
value
name
=
"
BROADCAST_OPTION
"
>
<
shadow
type
=
"
event_broadcast_menu
"
><
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
event_broadcastandwait
"
>
<
value
name
=
"
BROADCAST_OPTION
"
>
<
shadow
type
=
"
event_broadcast_menu
"
><
/shadow
>
<
/value
>
<
/block
>
<
/category>
,
<
category
is
key
=
"
control
"
name
=
"
Control
"
colour
=
"
#FFAB19
"
secondaryColour
=
"
#CF8B17
"
>
<
block
type
=
"
control_wait
"
>
<
value
name
=
"
DURATION
"
>
<
shadow
type
=
"
math_positive_number
"
>
<
field
name
=
"
NUM
"
>
1
<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
control_repeat
"
>
<
value
name
=
"
TIMES
"
>
<
shadow
type
=
"
math_whole_number
"
>
<
field
name
=
"
NUM
"
>
10
<
/field
>
<
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
control_forever
"
><
/block
>
<
block
type
=
"
control_if
"
><
/block
>
<
block
type
=
"
control_if_else
"
><
/block
>
<
block
type
=
"
control_wait_until
"
><
/block
>
<
block
type
=
"
control_repeat_until
"
><
/block
>
<
block
type
=
"
control_stop
"
>
<
value
name
=
"
STOP_OPTION
"
>
<
shadow
type
=
"
control_stop_menu
"
><
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
control_start_as_clone
"
><
/block
>
<
block
type
=
"
control_create_clone_of
"
>
<
value
name
=
"
CLONE_OPTION
"
>
<
shadow
type
=
"
control_create_clone_of_menu
"
><
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
control_delete_this_clone
"
><
/block
>
<
/category>
,
<
category
is
key
=
"
sensing
"
name
=
"
Sensing
"
colour
=
"
#4CBFE6
"
secondaryColour
=
"
#2E8EB8
"
>
<
block
type
=
"
sensing_touchingobject
"
>
<
value
name
=
"
TOUCHINGOBJECTMENU
"
>
<
shadow
type
=
"
sensing_touchingobjectmenu
"
><
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
sensing_touchingcolor
"
>
<
value
name
=
"
COLOR
"
>
<
shadow
type
=
"
colour_picker
"
><
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
sensing_coloristouchingcolor
"
>
<
value
name
=
"
COLOR
"
>
<
shadow
type
=
"
colour_picker
"
><
/shadow
>
<
/value
>
<
value
name
=
"
COLOR2
"
>
<
shadow
type
=
"
colour_picker
"
><
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
sensing_distanceto
"
>
<
value
name
=
"
DISTANCETOMENU
"
>
<
shadow
type
=
"
sensing_distancetomenu
"
><
/shadow
>
<
/value
>
<
/block
>
<
block
type
=
"
sensing_askandwait
"
>
<
value
name
=
"
QUESTION
"
>
<
shadow
type
=
"
text
"
>
<
field
name
=
"
TEXT
"
>
What
'
s your name?</field>
</shadow>
</value>
</block>
<block type="sensing_answer"></block>
<block type="sensing_keypressed">
<value name="KEY_OPTION">
<shadow type="sensing_keyoptions"></shadow>
</value>
</block>
<block type="sensing_mousedown"></block>
<block type="sensing_mousex"></block>
<block type="sensing_mousey"></block>
<block type="sensing_loudness"></block>
<block type="sensing_videoon">
<value name="VIDEOONMENU1">
<shadow type="sensing_videoonmenuone"></shadow>
</value>
<value name="VIDEOONMENU2">
<shadow type="sensing_videoonmenutwo"></shadow>
</value>
</block>
<block type="sensing_videotoggle">
<value name="VIDEOTOGGLEMENU">
<shadow type="sensing_videotogglemenu"></shadow>
</value>
</block>
<block type="sensing_setvideotransparency">
<value name="TRANSPARENCY">
<shadow type="math_number">
<field name="NUM">50</field>
</shadow>
</value>
</block>
<block type="sensing_timer"></block>
<block type="sensing_resettimer"></block>
<block type="sensing_current">
<value name="CURRENTMENU">
<shadow type="sensing_currentmenu"></shadow>
</value>
</block>
<block type="sensing_dayssince2000"></block>
<block type="sensing_username"></block>
</category>,
<category is key="operators" name="Operators" colour="#40BF4A" secondaryColour="#389438">
<block type="operator_add">
<value name="NUM1">
<shadow type="math_number">
<field name="NUM"></field>
</shadow>
</value>
<value name="NUM2">
<shadow type="math_number">
<field name="NUM"></field>
</shadow>
</value>
</block>
<block type="operator_subtract">
<value name="NUM1">
<shadow type="math_number">
<field name="NUM"></field>
</shadow>
</value>
<value name="NUM2">
<shadow type="math_number">
<field name="NUM"></field>
</shadow>
</value>
</block>
<block type="operator_multiply">
<value name="NUM1">
<shadow type="math_number">
<field name="NUM"></field>
</shadow>
</value>
<value name="NUM2">
<shadow type="math_number">
<field name="NUM"></field>
</shadow>
</value>
</block>
<block type="operator_divide">
<value name="NUM1">
<shadow type="math_number">
<field name="NUM"></field>
</shadow>
</value>
<value name="NUM2">
<shadow type="math_number">
<field name="NUM"></field>
</shadow>
</value>
</block>
<block type="operator_random">
<value name="FROM">
<shadow type="math_number">
<field name="NUM">1</field>
</shadow>
</value>
<value name="TO">
<shadow type="math_number">
<field name="NUM">10</field>
</shadow>
</value>
</block>
<block type="operator_lt">
<value name="OPERAND1">
<shadow type="text">
<field name="TEXT"></field>
</shadow>
</value>
<value name="OPERAND2">
<shadow type="text">
<field name="TEXT"></field>
</shadow>
</value>
</block>
<block type="operator_equals">
<value name="OPERAND1">
<shadow type="text">
<field name="TEXT"></field>
</shadow>
</value>
<value name="OPERAND2">
<shadow type="text">
<field name="TEXT"></field>
</shadow>
</value>
</block>
<block type="operator_gt">
<value name="OPERAND1">
<shadow type="text">
<field name="TEXT"></field>
</shadow>
</value>
<value name="OPERAND2">
<shadow type="text">
<field name="TEXT"></field>
</shadow>
</value>
</block>
<block type="operator_and"></block>
<block type="operator_or"></block>
<block type="operator_not"></block>
<block type="operator_join">
<value name="STRING1">
<shadow type="text">
<field name="TEXT">hello</field>
</shadow>
</value>
<value name="STRING2">
<shadow type="text">
<field name="TEXT">world</field>
</shadow>
</value>
</block>
<block type="operator_letter_of">
<value name="LETTER">
<shadow type="math_whole_number">
<field name="NUM">1</field>
</shadow>
</value>
<value name="STRING">
<shadow type="text">
<field name="TEXT">world</field>
</shadow>
</value>
</block>
<block type="operator_length">
<value name="STRING">
<shadow type="text">
<field name="TEXT">world</field>
</shadow>
</value>
</block>
<block type="operator_mod">
<value name="NUM1">
<shadow type="math_number">
<field name="NUM"></field>
</shadow>
</value>
<value name="NUM2">
<shadow type="math_number">
<field name="NUM"></field>
</shadow>
</value>
</block>
<block type="operator_round">
<value name="NUM">
<shadow type="math_number">
<field name="NUM"></field>
</shadow>
</value>
</block>
<block type="operator_mathop">
<value name="OPERATOR">
<shadow type="operator_mathop_menu"></shadow>
</value>
<value name="NUM">
<shadow type="math_number">
<field name="NUM"></field>
</shadow>
</value>
</block>
</category>,
<category is key="more" name="More Blocks" colour="#FF6680" secondaryColour="#FF3355"></category>
]
};
module.exports = Toolbox;
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