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Commit 00e8b3cd authored by adroitwhiz's avatar adroitwhiz
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Add clickBlocksCategory helper

parent 9883e0ef
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......@@ -19,6 +19,7 @@ class SeleniumHelper {
'clickText',
'clickButton',
'clickXpath',
'clickBlocksCategory',
'elementIsVisible',
'findByText',
'findByXpath',
......@@ -124,6 +125,17 @@ class SeleniumHelper {
return this.findByText(text, scope).then(el => el.click());
}
async clickBlocksCategory (categoryText) {
// The toolbox is destroyed and recreated several times, so avoid clicking on a nonexistent element and erroring
// out. First we wait for the block pane itself to appear, then wait 100ms for the toolbox to finish refreshing,
// then finally click the toolbox text.
await this.findByXpath('//div[contains(@class, "blocks_blocks")]');
await this.driver.sleep(100);
await this.clickText(categoryText, 'div[contains(@class, "blocks_blocks")]');
await this.driver.sleep(500); // Wait for scroll to finish
}
rightClickText (text, scope) {
return this.findByText(text, scope).then(el => this.driver.actions()
.click(el, Button.RIGHT)
......
......@@ -3,6 +3,7 @@ import SeleniumHelper from '../helpers/selenium-helper';
const {
clickText,
clickBlocksCategory,
clickButton,
clickXpath,
findByText,
......@@ -31,8 +32,7 @@ describe('Working with the blocks', () => {
test('Blocks report when clicked in the toolbox', async () => {
await loadUri(uri);
await clickText('Code');
await clickText('Operators', scope.blocksTab);
await new Promise(resolve => setTimeout(resolve, 1000)); // Wait for scroll animation
await clickBlocksCategory('Operators');
await clickText('join', scope.blocksTab); // Click "join <hello> <world>" block
await findByText('apple banana', scope.reportedValue); // Tooltip with result
const logs = await getLogs();
......@@ -41,14 +41,13 @@ describe('Working with the blocks', () => {
test('Switching sprites updates the block menus', async () => {
await loadUri(uri);
await clickText('Sound', scope.blocksTab);
await new Promise(resolve => setTimeout(resolve, 1000)); // Wait for scroll animation
await clickBlocksCategory('Sound');
// "Meow" sound block should be visible
await findByText('Meow', scope.blocksTab);
await clickText('Backdrops'); // Switch to the backdrop
// Now "pop" sound block should be visible and motion blocks hidden
await findByText('pop', scope.blocksTab);
await clickText('Motion', scope.blocksTab);
await clickBlocksCategory('Motion');
await findByText('Stage selected: no motion blocks');
const logs = await getLogs();
......@@ -58,8 +57,7 @@ describe('Working with the blocks', () => {
test('Creating variables', async () => {
await loadUri(uri);
await clickText('Code');
await clickText('Variables', scope.blocksTab);
await new Promise(resolve => setTimeout(resolve, 1000)); // Wait for scroll animation
await clickBlocksCategory('Variables');
// Expect a default variable "my variable" to be visible
await clickText('my\u00A0variable', scope.blocksTab);
......@@ -75,8 +73,7 @@ describe('Working with the blocks', () => {
await clickButton('OK');
// Make sure reporting works on a new variable
await clickText('Variables', scope.blocksTab);
await new Promise(resolve => setTimeout(resolve, 1000)); // Wait for scroll animation
await clickBlocksCategory('Variables');
await clickText('score', scope.blocksTab);
await findByText('0', scope.reportedValue); // Tooltip with result
......@@ -100,8 +97,7 @@ describe('Working with the blocks', () => {
test('Creating a list', async () => {
await loadUri(uri);
await clickText('Code');
await clickText('Variables', scope.blocksTab);
await new Promise(resolve => setTimeout(resolve, 1000)); // Wait for scroll animation
await clickBlocksCategory('Variables');
await clickText('Make a List');
let el = await findByXpath("//input[@name='New list name:']");
......@@ -133,8 +129,7 @@ describe('Working with the blocks', () => {
test('Custom procedures', async () => {
await loadUri(uri);
await clickText('My Blocks');
await new Promise(resolve => setTimeout(resolve, 1000)); // Wait for scroll animation
await clickBlocksCategory('My Blocks');
await clickText('Make a Block');
// Click on the "add an input" buttons
await clickText('number or text', scope.modal);
......@@ -165,8 +160,7 @@ describe('Working with the blocks', () => {
test('Record option from sound block menu opens sound recorder', async () => {
await loadUri(uri);
await clickText('Code');
await clickText('Sound', scope.blocksTab);
await new Promise(resolve => setTimeout(resolve, 1000)); // Wait for scroll animation
await clickBlocksCategory('Sound');
await clickText('Meow', scope.blocksTab); // Click "play sound <Meow> until done" block
await clickText('record'); // Click "record..." option in the block's sound menu
// Access has been force denied, so close the alert that comes up
......@@ -193,8 +187,7 @@ describe('Working with the blocks', () => {
// Make sure it is updated in the block menu
await clickText('Code');
await clickText('Looks', scope.blocksTab);
await driver.sleep(500); // Wait for scroll to finish
await clickBlocksCategory('Looks');
await clickText('newname', scope.blocksTab);
});
......@@ -213,19 +206,17 @@ describe('Working with the blocks', () => {
// Make sure it is updated in the block menu
await clickText('Code');
await clickText('Looks', scope.blocksTab);
await driver.sleep(500); // Wait for scroll to finish
await clickBlocksCategory('Looks');
await clickText('<NewCostume>', scope.blocksTab);
await clickText('Sound', scope.blocksTab);
await clickBlocksCategory('Sound');
});
test('Adding costumes DOES update the default costume name in the toolbox', async () => {
await loadUri(uri);
// By default, costume2 is in the costume tab
await clickText('Looks', scope.blocksTab);
await driver.sleep(500); // Wait for scroll to finish
await clickBlocksCategory('Looks');
await clickText('costume2', scope.blocksTab);
// Also check that adding a new costume does update the list
......@@ -254,8 +245,7 @@ describe('Working with the blocks', () => {
await findByXpath("//div[contains(@class,'sprite-selector-item_is-selected_')]" +
"//div[contains(text(), 'A Bass')]");
await clickText('Code');
await clickText('Sound', scope.blocksTab);
await driver.sleep(500); // Wait for scroll to finish
await clickBlocksCategory('Sound');
await clickText('A\u00A0Bass', scope.blocksTab); // Need &nbsp; for block text
});
......@@ -264,15 +254,13 @@ describe('Working with the blocks', () => {
const playerUri = path.resolve(__dirname, '../../build/player.html');
await loadUri(playerUri);
await clickText('See inside');
await clickText('Variables');
await driver.sleep(500); // Wait for scroll to finish
await clickBlocksCategory('Variables');
await clickText('my\u00A0variable');
await clickText('See Project Page');
await clickText('See inside');
await clickText('Variables');
await driver.sleep(500); // Wait for scroll to finish
await clickBlocksCategory('Variables');
await clickText('my\u00A0variable');
});
......@@ -281,8 +269,7 @@ describe('Working with the blocks', () => {
await loadUri(uri);
await clickText('Costumes');
await clickText('Code');
await clickText('Variables', scope.blocksTab);
await driver.sleep(500); // Wait for scroll
await clickBlocksCategory('Variables');
await clickText('Make a List');
const el = await findByXpath("//input[@name='New list name:']");
await el.sendKeys('list1');
......
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