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David Goessmann
logging-scratch-gui
Commits
0029311f
Commit
0029311f
authored
6 years ago
by
Ben Wheeler
Browse files
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Plain Diff
cleaned up project-id reducer logic
parent
14b9c17e
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Changes
1
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1 changed file
src/reducers/project-id.js
+28
-25
28 additions, 25 deletions
src/reducers/project-id.js
with
28 additions
and
25 deletions
src/reducers/project-id.js
+
28
−
25
View file @
0029311f
...
...
@@ -91,7 +91,7 @@ const reducer = function (state, action) {
id
:
action
.
id
});
}
b
re
ak
;
re
turn
state
;
case
DONE_FETCHING_PROJECT_DATA_WITH_ID
:
if
(
state
.
projectState
===
ProjectState
.
FETCHING_WITH_ID
)
{
return
Object
.
assign
({},
state
,
{
...
...
@@ -99,7 +99,7 @@ const reducer = function (state, action) {
projectData
:
action
.
projectData
});
}
b
re
ak
;
re
turn
state
;
case
DONE_FETCHING_DEFAULT_PROJECT_DATA
:
if
(
state
.
projectState
===
ProjectState
.
FETCHING_NEW_DEFAULT
)
{
return
Object
.
assign
({},
state
,
{
...
...
@@ -107,7 +107,7 @@ const reducer = function (state, action) {
projectData
:
action
.
projectData
});
}
b
re
ak
;
re
turn
state
;
case
DONE_FETCHING_DEFAULT_PROJECT_DATA_TO_SAVE
:
if
(
state
.
projectState
===
ProjectState
.
FETCHING_NEW_DEFAULT_TO_SAVE
)
{
return
Object
.
assign
({},
state
,
{
...
...
@@ -115,35 +115,35 @@ const reducer = function (state, action) {
projectData
:
action
.
projectData
});
}
b
re
ak
;
re
turn
state
;
case
DONE_LOADING_FILE_UPLOAD
:
if
(
state
.
projectState
===
ProjectState
.
LOADING_VM_FILE_UPLOAD
)
{
return
Object
.
assign
({},
state
,
{
projectState
:
ProjectState
.
SHOWING_FILE_UPLOAD
});
}
b
re
ak
;
re
turn
state
;
case
DONE_LOADING_VM_WITH_ID
:
if
(
state
.
projectState
===
ProjectState
.
LOADING_VM_WITH_ID
)
{
return
Object
.
assign
({},
state
,
{
projectState
:
ProjectState
.
SHOWING_WITH_ID
});
}
b
re
ak
;
re
turn
state
;
case
DONE_LOADING_VM_FILE_UPLOAD
:
if
(
state
.
projectState
===
ProjectState
.
LOADING_VM_FILE_UPLOAD
)
{
return
Object
.
assign
({},
state
,
{
projectState
:
ProjectState
.
SHOWING_FILE_UPLOAD
});
}
b
re
ak
;
re
turn
state
;
case
DONE_LOADING_VM_NEW_DEFAULT
:
if
(
state
.
projectState
===
ProjectState
.
LOADING_VM_NEW_DEFAULT
)
{
return
Object
.
assign
({},
state
,
{
projectState
:
ProjectState
.
SHOWING_NEW_DEFAULT
});
}
b
re
ak
;
re
turn
state
;
case
DONE_LOADING_VM_NEW_DEFAULT_TO_SAVE
:
if
(
state
.
projectState
===
ProjectState
.
LOADING_VM_NEW_DEFAULT_TO_SAVE
)
{
return
Object
.
assign
({},
state
,
{
...
...
@@ -153,14 +153,14 @@ const reducer = function (state, action) {
projectState
:
ProjectState
.
SHOWING_WITH_ID
});
}
b
re
ak
;
re
turn
state
;
case
DONE_SAVING_WITH_ID
:
if
(
state
.
projectState
===
ProjectState
.
SAVING_WITH_ID
)
{
return
Object
.
assign
({},
state
,
{
projectState
:
ProjectState
.
SHOWING_WITH_ID
});
}
b
re
ak
;
re
turn
state
;
case
DONE_SAVING_WITH_ID_BEFORE_NEW
:
if
(
state
.
projectState
===
ProjectState
.
SAVING_WITH_ID_BEFORE_NEW
)
{
return
Object
.
assign
({},
state
,
{
...
...
@@ -168,7 +168,7 @@ const reducer = function (state, action) {
projectId
:
defaultProjectId
});
}
b
re
ak
;
re
turn
state
;
case
SET_HASH_PROJECT_ID
:
// We purposely do not transition if we are currently in a fetching or loading state,
// which may have changed the hash automatically, e.g. if we have moved from a hash url
...
...
@@ -182,23 +182,26 @@ const reducer = function (state, action) {
projectId
:
action
.
id
});
}
b
re
ak
;
re
turn
state
;
case
SET_INITIAL_PROJECT_ID
:
// NOTE: test this to see if it works when switching between project page and editor.
// if we havnen't loaded anything, fetch the project
if
(
state
.
projectState
===
ProjectState
.
NOT_LOADED
)
{
// don't re-fetch and reload same projectData
if
(
state
.
projectId
===
action
.
id
)
{
return
Object
.
assign
({},
state
,
{
projectState
:
ProjectState
.
SHOWING_WITH_ID
});
}
// else, it's a new project id, so DO fetch it
return
Object
.
assign
({},
state
,
{
projectId
:
action
.
id
,
projectState
:
ProjectState
.
FETCHING_WITH_ID
});
}
break
;
// if we were already showing something, only fetch project if the
// project id has changed
if
(
state
.
projectState
===
ProjectState
.
SHOWING_WITH_ID
&&
state
.
projectId
!==
action
.
id
)
{
return
Object
.
assign
({},
state
,
{
projectId
:
action
.
id
,
projectState
:
ProjectState
.
FETCHING_WITH_ID
});
}
// if neither of the cases above applies, don't change the state
return
state
;
case
START_FETCHING_NEW_WITHOUT_SAVING
:
if
(
state
.
projectState
in
[
ProjectState
.
SHOWING_WITH_ID
,
...
...
@@ -210,7 +213,7 @@ const reducer = function (state, action) {
projectId
:
defaultProjectId
});
}
b
re
ak
;
re
turn
state
;
case
START_LOADING_FILE_UPLOAD
:
if
(
state
.
projectState
in
[
ProjectState
.
NOT_LOADED
,
...
...
@@ -223,21 +226,21 @@ const reducer = function (state, action) {
projectId
:
null
// clear any current projectId
});
}
b
re
ak
;
re
turn
state
;
case
START_SAVING
:
if
(
state
.
projectState
===
ProjectState
.
SHOWING_WITH_ID
)
{
return
Object
.
assign
({},
state
,
{
projectState
:
ProjectState
.
SAVING_WITH_ID
});
}
b
re
ak
;
re
turn
state
;
case
START_SAVING_BEFORE_CREATING_NEW
:
if
(
state
.
projectState
===
ProjectState
.
SHOWING_WITH_ID
)
{
return
Object
.
assign
({},
state
,
{
projectState
:
ProjectState
.
SAVING_WITH_ID_BEFORE_NEW
});
}
b
re
ak
;
re
turn
state
;
case
GO_TO_ERROR_STATE
:
// NOTE: we should introduce handling in components for showing ERROR state
if
(
state
.
projectState
in
[
...
...
@@ -251,7 +254,7 @@ const reducer = function (state, action) {
errStr
:
action
.
errStr
});
}
b
re
ak
;
re
turn
state
;
default
:
return
state
;
}
...
...
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